Thanks to you guys, we now have to think of a different party idea. I'm
thinking Drew Carey, The Splice Is Right.


On 1 August 2013 17:47, Daryl Dunlap <[email protected]> wrote:

> Sounds great.  Maya was giving me a headache.
>
>
> On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle <[email protected]> wrote:
>
>> Hi everyone - now we're back from Siggraph and recovered, we've started
>> working on Spliced Softimage. Should have a first prototype next week.
>>
>> https://twitter.com/FabricPaul/status/362975245562437632/photo/1
>>
>> The Hybride guys have been doing some awesome stuff with FE already, so I
>> can't wait to get this into their hands soon :) Eric might stop stalking
>> the Montreal employees as well, which would be nice.
>>
>> A description of Spliced Softimage:
>> Creation:Splice will be integrated into Softimage as a new class of
>> custom operators. Each operator can be setup using the SpliceEditor IDE,
>> defining ports, adding removing them etc, very much like the Scripted
>> Operator Editor. The IDE will also contain a KL Source Code editor as well
>> as functionality for dynamically compiling the code etc. Operators defined
>> with the SpliceEditor will become completely portable between all support
>> host applications, such as Maya, Softimage and Nuke, for example.
>>
>> We are not integrating KL into ICE, for a range of reasons. Splice is
>> targeting areas where ICE doesn't work so well, i.e. Fast procedural
>> geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice
>> solves the portability issues of moving tools between applications, and as
>> such we try to take a consistent approach within applications.
>>
>> This also means I don't get to make up such compelling slogans as
>> "Spliced ICE baby", which is frankly disappointing.
>>
>> If you want to understand more about Splice, please visit the webpage:
>> http://fabricengine.com/creation/splice/
>>
>> Cheers,
>>
>> Paul
>>
>>
>>
>

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