Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right.
On 1 August 2013 17:47, Daryl Dunlap <[email protected]> wrote: > Sounds great. Maya was giving me a headache. > > > On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle <[email protected]> wrote: > >> Hi everyone - now we're back from Siggraph and recovered, we've started >> working on Spliced Softimage. Should have a first prototype next week. >> >> https://twitter.com/FabricPaul/status/362975245562437632/photo/1 >> >> The Hybride guys have been doing some awesome stuff with FE already, so I >> can't wait to get this into their hands soon :) Eric might stop stalking >> the Montreal employees as well, which would be nice. >> >> A description of Spliced Softimage: >> Creation:Splice will be integrated into Softimage as a new class of >> custom operators. Each operator can be setup using the SpliceEditor IDE, >> defining ports, adding removing them etc, very much like the Scripted >> Operator Editor. The IDE will also contain a KL Source Code editor as well >> as functionality for dynamically compiling the code etc. Operators defined >> with the SpliceEditor will become completely portable between all support >> host applications, such as Maya, Softimage and Nuke, for example. >> >> We are not integrating KL into ICE, for a range of reasons. Splice is >> targeting areas where ICE doesn't work so well, i.e. Fast procedural >> geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice >> solves the portability issues of moving tools between applications, and as >> such we try to take a consistent approach within applications. >> >> This also means I don't get to make up such compelling slogans as >> "Spliced ICE baby", which is frankly disappointing. >> >> If you want to understand more about Splice, please visit the webpage: >> http://fabricengine.com/creation/splice/ >> >> Cheers, >> >> Paul >> >> >> >

