That's the next one. :) A tough hurdle given a small and now exhausted team, 
and 4 more weeks.  We won't be trumping "raw" lol, but it's looking cool enough.


On Aug 1, 2013, at 9:36 PM, Steven Caron <[email protected]> wrote:

> congrats guys!
> 
> i totally forgot about the 'biomorph' ad, here i was thinking the inspiration 
> was the g-star raw denim add by glassworks.
> 
> s
> 
> 
> On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer <[email protected]> wrote:
>> Hi gang. I wanted to give a shout out to the folks who worked on Nike 
>> Evolution, it just posted. Those who weren't involved, this is a pretty nice 
>> story...
>> 
>> A young studio, Royale, got interested in this ICE buzz and invited a number 
>> of us from the list to visit the studio and work on a commercial. Their 
>> designers had been watching cool stuff on ICE for a while, admiring Tim 
>> Borgmanns work and the tools Eric was writing, and had tried Exocortex's 
>> tools for maya. They decided this was pretty neat and when they got a chance 
>> to reach out, they took it.
>> 
>> The brief was to take what Digital Domain had accomplished (about a year 
>> ago?) with "Biomorph" and introduce a new product with an effect similar to 
>> the Biomorph knitting sequence... But with a small team, for a very short 
>> produvtion duration and a fraction of the budget. 
>> 
>> Oh and three commercials, not 1.
>> 
>> These are the times we live in.
>> 
>> Given this challenge, Royale turned to the ICE community they had been 
>> eyeing... names were passed around and folks talked to and consulted. In the 
>> end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting lead 
>> and Leonard Kotch as a tool builder. Steven Caron took a short break from 
>> Whiskytree to lend a hand with some pipeline tools and general expertise, 
>> Billy Morrison dove in with me on VFX, and aside from that we had the help 
>> and assistance of Royale's maya artists and designers. And not a few of you 
>> on the list helped by offering the studio names and advice when contacted.
>> 
>> So the job was greenlit and we started the clock - about three weeks, from 
>> installing Softimage to delivery. 
>> 
>> http://youtu.be/932FiLPe4kc
>> 
>> We rented a farm and populated it with 25 Arnold nodes, the folks at 
>> SolidAngle were awesome, plugged everything in and made the spot. Our 
>> principal tool was ICE, specifically a very cool and robust system Leonard 
>> Kotch put many hard hours in to create which we called "LKFabric" and 
>> inspired by the example Psyop's Jonah Froedman has set earlier, Anto's "knit 
>> the strands," and earlier work Polynoid did with their "carbon" spot.
>> 
>> Leonard went all the way with LKFabric... it let us manage some of the 
>> complexity of trying to get the major components of the shoe to weave 
>> themselves procedurally, from fibers, to threads, to cloth. Because the next 
>> spot, which we're wrapping up right now, required us to get in on individual 
>> fibers in extreme macro shots, Leonard built the system in an abstracted out 
>> manner, unsimulated, and supporting motion blur etc. I would send him pages 
>> and pages of feedback and requests, and he chewed away at it like a trouper. 
>> Pretty outstanding Leonard, I owe you many beers. 
>> 
>> Royale has been kind enough to agree to share the system out to the 
>> community, through Leonard, some time after the final project wraps.
>> 
>> Ciaran, Billy and Steven worked similarly hard and with the same good cheer 
>> we see so often here on the list. This is why I like Softimage so much, it 
>> attracts artists of this calibre and can do mindset. I should add that 
>> emTools, emTopo and polygonizer were used as well, though largely in the 
>> design phase and for an effect that was later cut (no fault of the tools lol 
>> the idea just didn't gel with the client.) Thanks Eric!
>> 
>> It's very rare for a small studio with literally no staff using Softimage to 
>> get excited over ICE and have the courage to jump in with it no hold barred, 
>> for multiple spots, like Royale did. I can't express more admiration for 
>> their willingness to try something new and embrace ICE the way they did for 
>> these jobs.
>> 
>> The results may not be earth shattering but the client and the studio are 
>> happy and the other ice-heavy spot is looking cool too. In a time where we 
>> are all concerned with where Softimage may be headed it was really 
>> gratifying having a maya studio step out of their comfort zone and place all 
>> their chips on Softimage with one of their major clients like that.
>> 
>> So I wanted to take a minute to share the story and thank the people on this 
>> list who contributed, both those of us who worked on the project directly 
>> and the guys who extended advice and friendship to the studio willing to 
>> take a chance on softimage like Todd Akita, Rob Chapman, the gang over at 
>> Whiskytree and many others. Thanks guys.
> 

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