This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!


On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic <
vladi...@elefantstudios.ch> wrote:

> Very cool! This should actually be something for Autodesk to make a
> Marketing Case out of it. This is how Softimage should be marketed and
> sold. This is the real power of the tool we all are using day in day out.
> Congrats to all involved!
>
> Cheers
> Vladimir
>
>
> On Fri, Aug 2, 2013 at 4:53 AM, Darren Macpherson <darren...@gmail.com>wrote:
>
>>  Awesome spot guys, well done to everyone involved.  Thanks for sharing
>> Andy, a nice little ray of Soft sunshine after some heavy reading on the
>> list this week.  Looking forward to seeing the others.
>>
>> D
>>
>>
>> --
>>     darren macpherson | 3d artist | +2772 355 0924 <%2B2772%20355%200924> |
>> www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
>> darren.macpherson
>>
>>
>>
>> On 2013/08/02 06:05 AM, Andy Moorer wrote:
>>
>> Hi gang. I wanted to give a shout out to the folks who worked on Nike
>> Evolution, it just posted. Those who weren't involved, this is a pretty
>> nice story...
>>
>>  A young studio, Royale, got interested in this ICE buzz and invited a
>> number of us from the list to visit the studio and work on a commercial.
>> Their designers had been watching cool stuff on ICE for a while, admiring
>> Tim Borgmanns work and the tools Eric was writing, and had tried
>> Exocortex's tools for maya. They decided this was pretty neat and when they
>> got a chance to reach out, they took it.
>>
>>  The brief was to take what Digital Domain had accomplished (about a
>> year ago?) with "Biomorph" and introduce a new product with an effect
>> similar to the Biomorph knitting sequence... But with a small team, for a
>> very short produvtion duration and a fraction of the budget.
>>
>>  Oh and three commercials, not 1.
>>
>>  These are the times we live in.
>>
>>  Given this challenge, Royale turned to the ICE community they had been
>> eyeing... names were passed around and folks talked to and consulted. In
>> the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting
>> lead and Leonard Kotch as a tool builder. Steven Caron took a short break
>> from Whiskytree to lend a hand with some pipeline tools and general
>> expertise, Billy Morrison dove in with me on VFX, and aside from that we
>> had the help and assistance of Royale's maya artists and designers. And not
>> a few of you on the list helped by offering the studio names and advice
>> when contacted.
>>
>>  So the job was greenlit and we started the clock - about three weeks,
>> from installing Softimage to delivery.
>>
>>   http://youtu.be/932FiLPe4kc
>>
>>  We rented a farm and populated it with 25 Arnold nodes, the folks at
>> SolidAngle were awesome, plugged everything in and made the spot. Our
>> principal tool was ICE, specifically a very cool and robust system Leonard
>> Kotch put many hard hours in to create which we called "LKFabric" and
>> inspired by the example Psyop's Jonah Froedman has set earlier, Anto's
>> "knit the strands," and earlier work Polynoid did with their "carbon" spot.
>>
>>  Leonard went all the way with LKFabric... it let us manage some of the
>> complexity of trying to get the major components of the shoe to weave
>> themselves procedurally, from fibers, to threads, to cloth. Because the
>> next spot, which we're wrapping up right now, required us to get in on
>> individual fibers in extreme macro shots, Leonard built the system in an
>> abstracted out manner, unsimulated, and supporting motion blur etc. I would
>> send him pages and pages of feedback and requests, and he chewed away at it
>> like a trouper. Pretty outstanding Leonard, I owe you many beers.
>>
>>  Royale has been kind enough to agree to share the system out to the
>> community, through Leonard, some time after the final project wraps.
>>
>>  Ciaran, Billy and Steven worked similarly hard and with the same good
>> cheer we see so often here on the list. This is why I like Softimage so
>> much, it attracts artists of this calibre and can do mindset. I should
>> add that emTools, emTopo and polygonizer were used as well, though largely
>> in the design phase and for an effect that was later cut (no fault of the
>> tools lol the idea just didn't gel with the client.) Thanks Eric!
>>
>>  It's very rare for a small studio with literally no staff using
>> Softimage to get excited over ICE and have the courage to jump in with it
>> no hold barred, for multiple spots, like Royale did. I can't express more
>> admiration for their willingness to try something new and embrace ICE the
>> way they did for these jobs.
>>
>>  The results may not be earth shattering but the client and the studio
>> are happy and the other ice-heavy spot is looking cool too. In a time where
>> we are all concerned with where Softimage may be headed it was really
>> gratifying having a maya studio step out of their comfort zone and place
>> all their chips on Softimage with one of their major clients like that.
>>
>>  So I wanted to take a minute to share the story and thank the people on
>> this list who contributed, both those of us who worked on the project
>> directly and the guys who extended advice and friendship to the studio
>> willing to take a chance on softimage like Todd Akita, Rob Chapman, the
>> gang over at Whiskytree and many others. Thanks guys.
>>
>>
>>
>

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