Arriving late to the thread... Have you tried Nuke Spherical Transformation 
node? I use it always for my Nadir generation and reconstruction.

Sorry if it has been mentioned before

Jb

Sent from my iPhone

On 2 Aug 2013, at 22:08, Nancy Jacobs <[email protected]> wrote:

> Yes, me too, same specs. But this image is 9k on the long side (not HdRI 
> though) and I think HDR shop finally met its match with this one.
> 
> BUT I found this handy plugin for photoshop, it's even 64 bit. Flexibly 2 by 
> Flaming Pear. Very nifty thing, it will output just 'zenith and nadir' files 
> for an equirectangular image, so you can make distortion corrections, and 
> then it pulls the corrected file back in to an equirectangular state, does 
> this all in the correct size for the original image, so you don't have to 
> figure THAT one out, ready to composites with original image.
> 
> It worked surprisingly well with just my bleary-eyed experimenting in the wee 
> hours. I woke up to a very renderable equirectangular sphere map. Yay. At 
> $50, and all the projections it does (Though a lot of them are just amusing, 
> for printing out and making constructions it seems), this plugin is worth a 
> purchase.
> 
> BTW, the link you sent seems like the old, old link from dbevec for HDR shop. 
> Maybe Norton destroyed it because it was too old, and therefore suspect (like 
> some of us ;-)) It didn't report that  it found a specific virus.
> 
> On Aug 2, 2013, at 8:28 AM, Stephen Davidson <[email protected]> wrote:
> 
>> I'm running HDRshop ver 1.0 on WIndows 7 64 bit with no issues.
>> I don't see any degrading and I've used it with some 4K HDR files
>> with no issues at all.
>> 
>> No virus warnings, either. I'm using Panda Cloud for antivirus.
>> Maybe I should do a virus scan, as I just downloaded it to test the
>> link.
>> 
>> 
>> On Fri, Aug 2, 2013 at 2:43 AM, Nancy Jacobs <[email protected]> wrote:
>>> I have an old copy of HDR shop v1 on my computer, I'm sure it's the same as 
>>> your link....the one you linked to, my Norton antivirus, horrified, deleted 
>>> immediately! ;) 
>>> 
>>> I do remember using this in ancient times, must'vee been when image files 
>>> were smaller, but this one crashed it. And I do need a high res image 
>>> because this is the background for my project. My HDR lighting image can 
>>> live with a little polar distortion, and of course it's much smaller.
>>> 
>>> Which brings me to another question -- doesn't all that dynamic range 
>>> conversion, internally to HDR shop, degrade or change the low dynamic range 
>>> image? Moot of course if it crashes, but it does have the conversion I 
>>> need. Dang it. I can't find anything else that does.
>>> 
>>> Thanks,
>>> Nancy
>>> 
>>> On Aug 1, 2013, at 5:34 PM, Stephen Davidson <[email protected]> wrote:
>>> 
>>>> perhaps you missed one of my earlier postings...
>>>> 
>>>> Here is a free download (pc application)
>>>> of a tool (HDRshop version 1) that can convert between the different
>>>> environment map formats.
>>>> http://ict.debevec.org/~debevec/HDRShop/download/
>>>> 
>>>> 
>>>> here is documentation for all versions.
>>>> http://gl.ict.usc.edu/HDRShop/documentation/HDRShop_v3_man.pdf
>>>> 
>>>> Only version 1 is free, but that is all you need for format conversion.
>>>> 
>>>> 
>>>> On Thu, Aug 1, 2013 at 3:17 PM, Nancy Jacobs <[email protected]> wrote:
>>>>> Thanks to both Nicholas and Stephen again, that explains a lot more and 
>>>>> sounds like a great idea.... So you can only use this Pano2VR for the 
>>>>> transform back and forth? I visited their website -- they have a 
>>>>> watermark on the free version. Apparently it costs $93 -- that's pretty 
>>>>> steep for my uses, considering I don't need all their other 
>>>>> functionality. Doesn't photoshop or some other tool do this conversion? I 
>>>>> just signed on to Adobe Creative Cloud...they ought to have something in 
>>>>> all that software that would do this, you'd think?
>>>>> 
>>>>> On Aug 1, 2013, at 2:57 PM, Stephen Davidson <[email protected]> 
>>>>> wrote:
>>>>> 
>>>>>> I have use both sphere and cross (or cube) mapping for reflections.
>>>>>> Both work fine, and have advantages and disadvantages, depending on the 
>>>>>> specific situation.
>>>>>> The fact that an environment is a "cube" is not an issue.
>>>>>> It is simply a different way to map the environment.
>>>>>> The fact that it is a cube is not apparent in the resulting
>>>>>> rendered image. I understand your concern, but it
>>>>>> looks just fine. It is just easier to paint out the polar "pinches"
>>>>>> in this format. Nicholas is correct in that you can just
>>>>>> turn the change the format of the environment map and
>>>>>> you loose nothing. 
>>>>>> 
>>>>>> make both a equirectangular and cube format environment map
>>>>>> and choose what works best for you. I think you will see there is no
>>>>>> difference, except when painting out the pole pinches.
>>>>>> 
>>>>>> 
>>>>>> On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs <[email protected]> wrote:
>>>>>>> Thanks, Stephen and Nicholas for the information on cubical projection. 
>>>>>>> Frankly, I'm partial to spheres... I've always found them better as 
>>>>>>> background environments -- cubes never seem right, the edges tend to be 
>>>>>>> apparent. especially because this is a scene in a 360 space and i don't 
>>>>>>> want to have to avoid the camera looking at the edges of the cube. But 
>>>>>>> I also don't want to have to avoid the poles of a sphere. But I've 
>>>>>>> never tried the cubical projection in Softimage, is it better somehow? 
>>>>>>> You're right, Nicholas, it would be easier to paint out the distortion 
>>>>>>> in PS. But I don't want to do all that work on creating a cubical 
>>>>>>> projection and have it not read well in the render.
>>>>>>> 
>>>>>>> Have you used it effectively when you need 360 degree correctness?
>>>>>>> 
>>>>>>> Thanks!
>>>>>>> 
>>>>>>> On Jul 29, 2013, at 4:39 PM, Stephen Davidson <[email protected]> 
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> Exactly. Then use the cross version (Pano2VR creates a horizontal 
>>>>>>>> cross)
>>>>>>>> setting Softimage's environmental mapping to horizontal cross.
>>>>>>>> Is this not working for you, now?
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow 
>>>>>>>> <[email protected]> wrote:
>>>>>>>>> The basic workflow I’ve used for this in the past is to convert the 
>>>>>>>>> equirectangular panorama to a cubical projection. Then you can paint 
>>>>>>>>> out the nadir (poles) on the top/bottom of the cube in PS/other to 
>>>>>>>>> get rid of the distortion. You can use Pano2vr 
>>>>>>>>> http://gardengnomesoftware.com/pano2vr.php for the conversion.  After 
>>>>>>>>> convert it back to equirectangular. Very similar to the Polar method 
>>>>>>>>> mentioned before.
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Hope that is what you were going for – just glanced and thought I 
>>>>>>>>> would share this.
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Nicholas Breslow
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> From: [email protected] 
>>>>>>>>> [mailto:[email protected]] On Behalf Of Nancy 
>>>>>>>>> Jacobs
>>>>>>>>> Sent: Sunday, July 28, 2013 6:25 PM
>>>>>>>>> To: [email protected]
>>>>>>>>> Subject: Re: Environment sphere issues
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Thanks for this info, Stephen, but I really need the spherical 
>>>>>>>>> environment for a seamless space experience. 
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Now that I've got the implicit projection working, it does a better 
>>>>>>>>> job rendering the image at the poles, but still not good enough. 
>>>>>>>>> Guess ill have to drag a sphere into Mari and  try painting out the 
>>>>>>>>> distortion. That plugin you linked me to gives some cool vortex 
>>>>>>>>> effects at the poles, maybe ill find a use for that! But I still 
>>>>>>>>> wonder why it's working for your images and not mine. Maybe it's in 
>>>>>>>>> the type of image and what is happening visually near the bottom and 
>>>>>>>>> top of the image.
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> On Jul 28, 2013, at 1:19 AM, Stephen Davidson 
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>> 
>>>>>>>>> Here is a nice article on creating cubic environment maps from 
>>>>>>>>> stitched panoramic photos, using Blender.
>>>>>>>>> 
>>>>>>>>> very clever:
>>>>>>>>> 
>>>>>>>>> http://www.aerotwist.com/tutorials/create-your-own-environment-maps/
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>> 
>>>>>>>>> Stephen, this plugin really didn't work for me. It way overdid some 
>>>>>>>>> kind of smearing, spiraling algorithm. Looks a lot worse than the 
>>>>>>>>> original. I wonder what he's thinking, or what went wrong here... Any 
>>>>>>>>> ideas?
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Thanks for the link, however. I was really stoked when I thought it 
>>>>>>>>> was going to solve this problem. Maybe something in Softimage mapping 
>>>>>>>>> is trying to solve this and doesn't quite do it, so this plugin 
>>>>>>>>> overcompensates?
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> I still think implicit mapping would help, as the help files 
>>>>>>>>> indicate, if I could get any image to show up on the sphere.
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Thanks again,
>>>>>>>>> 
>>>>>>>>> Nancy
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> On Jul 27, 2013, at 8:18 PM, Stephen Davidson 
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>> 
>>>>>>>>> If you have Photoshop, here is a link to something called spherical 
>>>>>>>>> mapping corrector:
>>>>>>>>> 
>>>>>>>>> http://www.richardrosenman.com/software/downloads/
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> No 64 bit support, I believe.
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> here is the install and use docs:
>>>>>>>>> 
>>>>>>>>> Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman 
>>>>>>>>> Advertising & Design. Release date: 03/15/03, Updated 09/28/08.
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> INSTALLATION:
>>>>>>>>> 
>>>>>>>>>  
>>>>>>>>> 
>>>>>>>>> Simply unzip "spheremap.zip" and copy "spheremap.8bf" to your 
>>>>>>>>> "\Photoshop\Plug-Ins\" folder, or whichever plugin folder your host 
>>>>>>>>> progr

Reply via email to