perhaps you missed one of my earlier postings...

Here is a free download (pc application)
of a tool (HDRshop version 1) that can convert between the different
environment map formats.
http://ict.debevec.org/~debevec/HDRShop/download/


here is documentation for all versions.
http://gl.ict.usc.edu/HDRShop/documentation/HDRShop_v3_man.pdf

Only version 1 is free, but that is all you need for format conversion.


On Thu, Aug 1, 2013 at 3:17 PM, Nancy Jacobs <[email protected]> wrote:

> Thanks to both Nicholas and Stephen again, that explains a lot more and
> sounds like a great idea.... So you can only use this Pano2VR for the
> transform back and forth? I visited their website -- they have a watermark
> on the free version. Apparently it costs $93 -- that's pretty steep for my
> uses, considering I don't need all their other functionality. Doesn't
> photoshop or some other tool do this conversion? I just signed on to Adobe
> Creative Cloud...they ought to have something in all that software that
> would do this, you'd think?
>
> On Aug 1, 2013, at 2:57 PM, Stephen Davidson <[email protected]>
> wrote:
>
> I have use both sphere and cross (or cube) mapping for reflections.
> Both work fine, and have advantages and disadvantages, depending on the
> specific situation.
> The fact that an environment is a "cube" is not an issue.
> It is simply a different way to map the environment.
> The fact that it is a cube is not apparent in the resulting
> rendered image. I understand your concern, but it
> looks just fine. It is just easier to paint out the polar "pinches"
> in this format. Nicholas is correct in that you can just
> turn the change the format of the environment map and
> you loose nothing.
>
> make both a equirectangular and cube format environment map
> and choose what works best for you. I think you will see there is no
> difference, except when painting out the pole pinches.
>
>
> On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs <[email protected]> wrote:
>
>> Thanks, Stephen and Nicholas for the information on cubical projection.
>> Frankly, I'm partial to spheres... I've always found them better as
>> background environments -- cubes never seem right, the edges tend to be
>> apparent. especially because this is a scene in a 360 space and i don't
>> want to have to avoid the camera looking at the edges of the cube. But I
>> also don't want to have to avoid the poles of a sphere. But I've never
>> tried the cubical projection in Softimage, is it better somehow? You're
>> right, Nicholas, it would be easier to paint out the distortion in PS. But
>> I don't want to do all that work on creating a cubical projection and have
>> it not read well in the render.
>>
>> Have you used it effectively when you need 360 degree correctness?
>>
>> Thanks!
>>
>> On Jul 29, 2013, at 4:39 PM, Stephen Davidson <[email protected]>
>> wrote:
>>
>> Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
>> setting Softimage's environmental mapping to horizontal cross.
>> Is this not working for you, now?
>>
>>
>> On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow <
>> [email protected]> wrote:
>>
>>> The basic workflow I’ve used for this in the past is to convert the
>>> equirectangular panorama to a cubical projection. Then you can paint out
>>> the nadir (poles) on the top/bottom of the cube in PS/other to get rid of
>>> the distortion. You can use Pano2vr
>>> http://gardengnomesoftware.com/pano2vr.php for the conversion.  After
>>> convert it back to equirectangular. Very similar to the Polar method
>>> mentioned before.****
>>>
>>> ** **
>>>
>>> Hope that is what you were going for – just glanced and thought I would
>>> share this.****
>>>
>>> ** **
>>>
>>> *Nicholas Breslow*
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Nancy Jacobs
>>> *Sent:* Sunday, July 28, 2013 6:25 PM
>>> *To:* [email protected]
>>> *Subject:* Re: Environment sphere issues****
>>>
>>> ** **
>>>
>>> Thanks for this info, Stephen, but I really need the spherical
>>> environment for a seamless space experience. ****
>>>
>>> ** **
>>>
>>> Now that I've got the implicit projection working, it does a better job
>>> rendering the image at the poles, but still not good enough. Guess ill have
>>> to drag a sphere into Mari and  try painting out the distortion. That
>>> plugin you linked me to gives some cool vortex effects at the poles, maybe
>>> ill find a use for that! But I still wonder why it's working for your
>>> images and not mine. Maybe it's in the type of image and what is happening
>>> visually near the bottom and top of the image.****
>>>
>>> ** **
>>>
>>>
>>> On Jul 28, 2013, at 1:19 AM, Stephen Davidson <[email protected]>
>>> wrote:****
>>>
>>> Here is a nice article on creating cubic environment maps from stitched
>>> panoramic photos, using Blender.****
>>>
>>> very clever:****
>>>
>>> http://www.aerotwist.com/tutorials/create-your-own-environment-maps/****
>>>
>>> ** **
>>>
>>> On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs <[email protected]> wrote:*
>>> ***
>>>
>>> Stephen, this plugin really didn't work for me. It way overdid some kind
>>> of smearing, spiraling algorithm. Looks a lot worse than the original. I
>>> wonder what he's thinking, or what went wrong here... Any ideas?****
>>>
>>> ** **
>>>
>>> Thanks for the link, however. I was really stoked when I thought it was
>>> going to solve this problem. Maybe something in Softimage mapping is trying
>>> to solve this and doesn't quite do it, so this plugin overcompensates?**
>>> **
>>>
>>> ** **
>>>
>>> I still think implicit mapping would help, as the help files indicate,
>>> if I could get any image to show up on the sphere.****
>>>
>>> ** **
>>>
>>> Thanks again,****
>>>
>>> Nancy****
>>>
>>>
>>> On Jul 27, 2013, at 8:18 PM, Stephen Davidson <[email protected]>
>>> wrote:****
>>>
>>> If you have Photoshop, here is a link to something called spherical
>>> mapping corrector:****
>>>
>>> http://www.richardrosenman.com/software/downloads/****
>>>
>>> ** **
>>>
>>> No 64 bit support, I believe.****
>>>
>>> ** **
>>>
>>> here is the install and use docs:****
>>>
>>> Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising
>>> & Design. Release date: 03/15/03, Updated 09/28/08.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> INSTALLATION:****
>>>
>>> ** **
>>>
>>> Simply unzip "spheremap.zip" and copy "spheremap.8bf" to your
>>> "\Photoshop\Plug-Ins\" folder, or whichever plugin folder your host program
>>> uses. Load your program, open an image, go to the plugins menu and select
>>> the plugin.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> DESCRIPTION:****
>>>
>>> ** **
>>>
>>> This filter produces texture map correction for spherical mapping.****
>>>
>>> ** **
>>>
>>> When projecting a rectangular texture onto a sphere using traditional
>>> spherical mapping coordinates, distortion ('pinching') occurs at the poles
>>> where the texture must come to a point. Given the different topology of a
>>> plane and a sphere, it is impossible to avoid this, or any kind of
>>> distortion. However, by properly distorting the texture map, it is possible
>>> to minimize and even compensate for the polar distortion.****
>>>
>>> ** **
>>>
>>> Special thanks to Paul Bourke for allowing his algorithm to be ported to
>>> this plugin. For more information, please visit Mr. Bourke's site at
>>> http://astronomy.swin.edu.au/~pbourke/.****
>>>
>>> ** **
>>>
>>> Sub-Sampling: Specifies what type of pixel sub-sampling to use. (Nearest
>>> Neighbor being fastest, Bicubic being best.****
>>>
>>> ** **
>>>
>>> On Sat, Jul 27, 2013 at 6:46 PM, Nancy Jacobs <[email protected]> wrote:*
>>> ***
>>>
>>> Greetings,
>>>
>>> I'm using the old-style environment spheres with an HDR image wrapped to
>>> light the scene, but invisible to rendering, and a beauty image visible to
>>> the render. The problem is the very visible distortion near the poles of
>>> the sphere. I need 360 degree visual acceptability. I am using a background
>>> which I've made seamless in both directions, a 2:1 rectangle. It seems this
>>> worked in renders at one point years ago in another software. Perhaps even
>>> XSI....I don't recall.
>>>
>>> I'm also trying to substitute this arrangement by using both an
>>> environment (using the HDRI), and 'Spherical Mapping' (using the beauty
>>> image), in the Pass Shaders. But I'm getting very strange results, so not
>>> sure if this is the way to go. Also, it's difficult to line them up
>>> properly so that the light in the HDRI is coming from the same place as the
>>> equivalent visible areas in the beauty image -- which of course one can do
>>> easily in the wrapped spheres. But in the pass shaders, they don't seem to
>>> use the same rotation systems...
>>>
>>> Any advice on getting an undistorted, seamless image going here? With
>>> proper orientations?
>>>
>>> Thanks,
>>> Nancy****
>>>
>>>
>>>
>>> ****
>>>
>>> ** **
>>>
>>> -- ****
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson** **
>>>        **(954) 552-7956* <%28954%29%20552-7956>*
>>> *    [email protected]****
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic***
>>> **
>>>
>>>
>>>      - Arthur C. Clarke****
>>>
>>> [image: cid:] <http://www.3danimationmagic.com/>****
>>>
>>>
>>>
>>> ****
>>>
>>> ** **
>>>
>>> -- ****
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson** **
>>>        **(954) 552-7956**
>>> *    [email protected]****
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic***
>>> **
>>>
>>>
>>>      - Arthur C. Clarke****
>>>
>>> [image: 
>>> http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]<http://www.3danimationmagic.com/>
>>> ****
>>>
>>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson**
>>        **(954) 552-7956
>> *    [email protected]
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>    - Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com>
>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson**
>        **(954) 552-7956
> *    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>
>


-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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