I would guess he means the one from Andy Nicholas in his car rig tutorial
that Jeremie Passerin linked to in his response (also first response to
this thread)...
http://www.andynicholas.com/?p=1549



On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel <olivier.jean...@noos.fr>wrote:

> What free  pluggin ?
>
> Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :
>
>  This is great guys. Awesome tutorial and a free plugin. How cool is that?
>> And yes good idea about the pre blurred wheel.
>>
>> Cheers!
>>
>> Pingo
>>
>> On 09/07/2013, at 18.31, Andy Jones <andy.jo...@gmail.com> wrote:
>>
>>  One tip is to make sure you've got a plan in mind for how to deal with
>>> the wheels.  There are a few different ways to solve it.  Probably the
>>> simplest is to render with full 3D motion blur, and use enough
>>> transform steps so that the wheels don't do strange things.  Of
>>> course, this can have an impact on render times, depending on what
>>> you're using and how your settings are dialed.
>>>
>>> Another option is to us a pre-blurred spinny wheel image.  Or you can
>>> apply a sort of elliptical blur in comp prior to post motion blur.
>>> Neither of these techniques produce a physically accurate image,
>>> however.  True motion blur of wheel rims is a really unique-looking
>>> thing that is difficult to recreate by other means.
>>>
>>> Another option I've used in the past was to temporally oversample and
>>> use a motion interpolated retime, such as kronos/oflow/twixtor.  At
>>> the time, I used a OpenGL so that the render times were low enough to
>>> make oversampling viable.
>>>
>>> Really, for me this was one of the big reasons I decided that the long
>>> term future for rendering will be full 3d motion blur, and I try to
>>> build my lighting/compositing workflows with that in mind.
>>>
>>> On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev
>>> <xsil...@comxnet.dk> wrote:
>>>
>>>> No car lovers out there :)
>>>>
>>>> On 06/07/2013, at 22.41, Pingo van der Brinkloev <xsil...@comxnet.dk>
>>>> wrote:
>>>>
>>>>  Hey,
>>>>>
>>>>> I have an upcoming project where a car(3D) is driving inbetween
>>>>> shapes, that turn out to be a logo. It's gonna be semi realistic, so I 
>>>>> need
>>>>> to make the cars movements believable. I have a fast edit (quick cuts), so
>>>>> I'm probably going to animate by hand (don't think I need dynamics). But 
>>>>> if
>>>>> anybody has some heads up, dos and don'ts about car-related animation it'd
>>>>> be greatly appreciated. It's a Formula1 btw.
>>>>>
>>>>> Cheers!
>>>>>
>>>>> P
>>>>>
>>>>
>>>>
>>
>>
>>
>

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