I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549
On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel <olivier.jean...@noos.fr>wrote: > What free pluggin ? > > Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : > > This is great guys. Awesome tutorial and a free plugin. How cool is that? >> And yes good idea about the pre blurred wheel. >> >> Cheers! >> >> Pingo >> >> On 09/07/2013, at 18.31, Andy Jones <andy.jo...@gmail.com> wrote: >> >> One tip is to make sure you've got a plan in mind for how to deal with >>> the wheels. There are a few different ways to solve it. Probably the >>> simplest is to render with full 3D motion blur, and use enough >>> transform steps so that the wheels don't do strange things. Of >>> course, this can have an impact on render times, depending on what >>> you're using and how your settings are dialed. >>> >>> Another option is to us a pre-blurred spinny wheel image. Or you can >>> apply a sort of elliptical blur in comp prior to post motion blur. >>> Neither of these techniques produce a physically accurate image, >>> however. True motion blur of wheel rims is a really unique-looking >>> thing that is difficult to recreate by other means. >>> >>> Another option I've used in the past was to temporally oversample and >>> use a motion interpolated retime, such as kronos/oflow/twixtor. At >>> the time, I used a OpenGL so that the render times were low enough to >>> make oversampling viable. >>> >>> Really, for me this was one of the big reasons I decided that the long >>> term future for rendering will be full 3d motion blur, and I try to >>> build my lighting/compositing workflows with that in mind. >>> >>> On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev >>> <xsil...@comxnet.dk> wrote: >>> >>>> No car lovers out there :) >>>> >>>> On 06/07/2013, at 22.41, Pingo van der Brinkloev <xsil...@comxnet.dk> >>>> wrote: >>>> >>>> Hey, >>>>> >>>>> I have an upcoming project where a car(3D) is driving inbetween >>>>> shapes, that turn out to be a logo. It's gonna be semi realistic, so I >>>>> need >>>>> to make the cars movements believable. I have a fast edit (quick cuts), so >>>>> I'm probably going to animate by hand (don't think I need dynamics). But >>>>> if >>>>> anybody has some heads up, dos and don'ts about car-related animation it'd >>>>> be greatly appreciated. It's a Formula1 btw. >>>>> >>>>> Cheers! >>>>> >>>>> P >>>>> >>>> >>>> >> >> >> >