This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel.
Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones <andy.jo...@gmail.com> wrote: > One tip is to make sure you've got a plan in mind for how to deal with > the wheels. There are a few different ways to solve it. Probably the > simplest is to render with full 3D motion blur, and use enough > transform steps so that the wheels don't do strange things. Of > course, this can have an impact on render times, depending on what > you're using and how your settings are dialed. > > Another option is to us a pre-blurred spinny wheel image. Or you can > apply a sort of elliptical blur in comp prior to post motion blur. > Neither of these techniques produce a physically accurate image, > however. True motion blur of wheel rims is a really unique-looking > thing that is difficult to recreate by other means. > > Another option I've used in the past was to temporally oversample and > use a motion interpolated retime, such as kronos/oflow/twixtor. At > the time, I used a OpenGL so that the render times were low enough to > make oversampling viable. > > Really, for me this was one of the big reasons I decided that the long > term future for rendering will be full 3d motion blur, and I try to > build my lighting/compositing workflows with that in mind. > > On Tue, Jul 9, 2013 at 9:13 AM, Pingo van der Brinkloev > <xsil...@comxnet.dk> wrote: >> No car lovers out there :) >> >> On 06/07/2013, at 22.41, Pingo van der Brinkloev <xsil...@comxnet.dk> wrote: >> >>> Hey, >>> >>> I have an upcoming project where a car(3D) is driving inbetween shapes, >>> that turn out to be a logo. It's gonna be semi realistic, so I need to make >>> the cars movements believable. I have a fast edit (quick cuts), so I'm >>> probably going to animate by hand (don't think I need dynamics). But if >>> anybody has some heads up, dos and don'ts about car-related animation it'd >>> be greatly appreciated. It's a Formula1 btw. >>> >>> Cheers! >>> >>> P >> >> >