But most of the core development of DS, that led to its current day design, was done under Microsoft, wasn't it?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Matt Lind Sent: Tuesday, August 06, 2013 3:00 PM To: [email protected] Subject: RE: [OT] Another one bites the dust...DS is EOL. I wasn't there, but am told the SGI version, although first, was mostly smoke and mirrors or a prototype at best. Microsoft bought Softimage when DS was about a year old or so, so not much to show. Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Tuesday, August 06, 2013 10:40 AM To: [email protected]<mailto:[email protected]> Subject: RE: [OT] Another one bites the dust...DS is EOL. But to be fair to the parties(developers) involved, wasn't the decision to take DS to Windows a Microsoft decision? It was originally conceived on SGI wasn't it? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, August 06, 2013 12:07 PM To: [email protected]<mailto:[email protected]> Subject: Re: [OT] Another one bites the dust...DS is EOL. DS doomed itself with Windows, because the user base they were going after has always been mac-based and windows-hating (even through the dark Apple years of the 1990s). Later, none of the code or components of DS could be ported/shared to media composer or other Avid Mac products, so they couldn't contribute to Avid. On Tue, Aug 6, 2013 at 11:46 AM, Emilio Hernandez <[email protected]<mailto:[email protected]>> wrote: I don't believe DS is doomed because of being attached to the windows platform. In Mexico, when it started being a Softimage product, several were sold. I bought one. It was a better software than Inferno IMHO, and a lot of bucks below. To have an Inferno it not only meant the silicon mainframe as it was kind of a NASA computer to launch the Apollo XIII. The whole suite configuration to have an Inferno suite was around $1,000,000. While mounting a DS suite was around $150,000. If Avid had treated the DS with the respect it deserved instead of something coming out from a stock exchange between Avid and Microsoft, the outcome would be quite a different story. I am still using the DS for on-line and I still love it above now AD pirotechnics. Now that Avid move it away from being a turnkey system which would only work with Avid hardware and it's selling for 10 grand compared to a Smoke solution of $120,000 for the real thing, let's see what happens. Comping work is now done 95% on side platforms like Nuke, Fusion, After Effects, etc. Than in the old mighty Inferno, Flame, etc. I believe that now the DS solution has more life to go than AD pyrotechnics. As it integrates better from the editing to finishing pipeline and delivery pipeline. Cheers. 2013/8/6 Luc-Eric Rousseau <[email protected]<mailto:[email protected]>> doomed from the start by its deep attachment to the Windows platform. On Tue, Aug 6, 2013 at 4:51 AM, Fabrice Altman <[email protected]<mailto:[email protected]>> wrote: > I think Luc-Eric did 'a bit of work' on that as well. http://provideocoalition.com/ssimmons/story/it-looks-like-avid-is-finally-going-lay-ds-to-rest --

