That is what I was talking about couple times. Great to have ICE as it is
but it needs one more layer, more artist friendly on top of it.
So even average user can get in for example with scatter using only nice
interface. but if you need you can always get into more advanced stuff, dig
into ICE nodes and play there.
Rigth now it is only here bunch of nodes play with them. Which is ok for a
lot of people but then most of artist only guys just can't get behind logic
of nodes at all so it stays unreachable same as programming.


On Mon, Aug 12, 2013 at 10:02 AM, Szabolcs Matefy <[email protected]>wrote:

> Correct me if I'm wrong, but Xgen seems to be a decent toolset. ICE is a
> framework, and someone must make a decent toolset. No matter how much I
> love ICE, I still think it's something beyond the average artist, while
> tools in Maya looks like targeting the average artist. I know ICE can be
> wonderful, however, I still miss a good, and intuitive hair system, that
> really works without me connecting nodes of mostly unsupported ICE
> compounds.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Eric Lampi
> Sent: Sunday, August 11, 2013 6:02 PM
> To: [email protected]
> Subject: Re: Maya Xgen
>
> Personally, I don't hold a grudge against anyone protecting his patented
> work. If you want to give it away for free, that's your choice.
>
> Maybe Alter is a jerk, I've heard people not say many nice things about
> him over the years, I have no idea I don't know anything about the guy.
> However I do know a bunch of people who have created some amazing tools and
> as far as I am concerned I am all for them capitalizing on their work.
>
> When Movie Studios and Ad Agencies are making billions on the films and
> commercials they produce, so why not?
>
> You know what Joe Alter isn't doing? Crying over the fact that his rates
> are being cut or that his work is all being outsourced to some studio in
> China or India.
>
> Eric
>
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>
>
> On Sun, Aug 11, 2013 at 3:42 AM, Raffaele Fragapane <
> [email protected]> wrote:
> > Of course he does, particularly with xGen going commercial.
> > He sued Disney over it and won an undisclosed settlement (it's not on
> > record whether it's royalties or a flat payment).
> > http://patentexaminer.org/2011/10/disney-sued-for-infringing-virtual-h
> > air-raising-patent/
> >
> >
> > On Sun, Aug 11, 2013 at 4:29 PM, Nick Angus <[email protected]> wrote:
> >>
> >> I am sure he still makes money from it with that obscure little
> >> patent he holds...
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Chris
> >> Gardner
> >> Sent: Saturday, 10 August 2013 7:04 PM
> >> To: [email protected]
> >> Subject: Re: Maya Xgen
> >>
> >> It beats having to pay Joe Alter for the privilege of having decent
> >> grooming tools...
> >>
> >> the xgen demo looks to be *ahem* a cut above shave's tools. (sorry)
> >>
> >> cheers,
> >> chrisg
> >>
> >> On 10 August 2013 15:22, Eric Lampi <[email protected]> wrote:
> >> > This just came across my feed on Facebook. It's so damned annoying
> >> > to see them make a huge deal out of this kind of pedestrian crap.
> >> > OK the hair stuff was nice, but is anyone really that impressed
> >> > with a hair styling tool? Exactly how often do you say to yourself
> >> > "Oh no!! How am I ever going to style the hair on these ALL of these
> characters!!??"
> >>
> >
> >
> >
> > --
> > Our users will know fear and cower before our software! Ship it! Ship
> > it and let them flee like the dogs they are!
>
>

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