Howdy,

I'm trying to get a vector which is the normal of a surface relative to world 
space, not local space. The object is moving. I managed to get the vector using 
both PointNormal and SurfaceGeometricNormal. Sometimes the calculations work 
and sometimes they don't. It appears when I display the vectors that normal is 
being reoriented relative to the self object(the object that the ICE tree is 
on). So from a global perspective the angle is wrong. Its being compared to a 
normal which is generated from the point position of two objects. What I need 
is the normal direction of the surface  or point on the point relative to world 
space. Is that possible?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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