Yes, a linear algebra book will tell you what you need to know in the context of ICE to KNOW that. "Positions converted with 4x4 and locations with 3x3" is scarily incorrect and highly coincidental.
I really, really do recommend some fundamentals of linear algebra if you're getting deeper into ICE. I never read the ICE documentation personally. I never needed to, and it's not its job to cover the basics of matrix maths to be honest. Vince's "Mathematics for computer graphics" is a great, cheap, approachable and small footprint intro to many bits you will find useful. On Thu, Aug 15, 2013 at 9:48 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > I’m certain that it would be very useful, but what I am more interested > in is what ICE is pre-computing that changes what might be normal > expectations such as the example provided with locations. With ICE, > positions are converted to global using 4x4 matrices and locations are > converted to global using 3x3 matrices. Will a linear algebra book be able > to tell me that, in context to ICE?**** > > ** >

