I figured..thanks.  Yeah, a bit more optimization and a little manual
cleanup..wasn't bad.  Was more curious if there were other tools out there
with a bit more control.  Soft's is still the best from what I've seen
though.

Kris


On Wed, Aug 14, 2013 at 6:11 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  Reducing 100 triangles to quads is the removal of only 50 edges. That
> doesn’t seem too painful to have complete control over how the quads are
> picked. If the triangles are very regular quadrangulate should work fine,
> but if they are irregular with extreme angles, I’d opt to do it by eye.
> Barring that have you tried Poly reduction with Quad preservation options?
> You can reduce on selected facets instead of the entire mesh.****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Kris Rivel
> *Sent:* Wednesday, August 14, 2013 3:00 PM
> *To:* Softimage List
> *Subject:* force triangles to quads****
>
> ** **
>
> I have about 100 triangles left I'm trying to force into quads...nothing
> automatic with a bit more brute force than the built in quadrangulate is
> there?  Thinking I can do it pretty quickly by hand but was just curious.
>  Thanks.****
>
> ** **
>
> Kris****
>

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