I figured..thanks. Yeah, a bit more optimization and a little manual cleanup..wasn't bad. Was more curious if there were other tools out there with a bit more control. Soft's is still the best from what I've seen though.
Kris On Wed, Aug 14, 2013 at 6:11 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > Reducing 100 triangles to quads is the removal of only 50 edges. That > doesn’t seem too painful to have complete control over how the quads are > picked. If the triangles are very regular quadrangulate should work fine, > but if they are irregular with extreme angles, I’d opt to do it by eye. > Barring that have you tried Poly reduction with Quad preservation options? > You can reduce on selected facets instead of the entire mesh.**** > > ** ** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Kris Rivel > *Sent:* Wednesday, August 14, 2013 3:00 PM > *To:* Softimage List > *Subject:* force triangles to quads**** > > ** ** > > I have about 100 triangles left I'm trying to force into quads...nothing > automatic with a bit more brute force than the built in quadrangulate is > there? Thinking I can do it pretty quickly by hand but was just curious. > Thanks.**** > > ** ** > > Kris**** >

