That's a nasty little issue with the arch shader. Type "none" as texture space for anisotropy (in Reflection/Transparency tab).
sven From: [email protected] [mailto:[email protected]] On Behalf Of Adam Sale Sent: Monday, August 19, 2013 4:40 AM To: [email protected] Subject: Architectural shader and environment reflections Good evening everyone. I've been having an issue with Reflections using the Arch shader and environments that I can't recall coming across before. I haven't been able to repro consistently. Its basically an issue of triangular artifacts showing up in on the surface of the object. In some cases, replacing the arch shader has done the trick, but not every time that the issue has occured. Is this something others have come across? When I try this with simple primitives, things seem to work ok, but I see the problem crop up in my own objects. Workarounds? Adam

