Hey Sven I remember coming across that a while ago in the docs.. Didn't think too much of it at the time.. Thanks for the tip !!!
Adam On Sun, Aug 18, 2013 at 11:51 PM, Sven Constable <[email protected]>wrote: > That's a nasty little issue with the arch shader. Type "none" as texture > space for anisotropy (in Reflection/Transparency tab).**** > > ** ** > > sven**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Adam Sale > *Sent:* Monday, August 19, 2013 4:40 AM > *To:* [email protected] > *Subject:* Architectural shader and environment reflections**** > > ** ** > > Good evening everyone. I've been having an issue with Reflections using > the Arch shader and environments that I can't recall coming across before. > I haven't been able to repro consistently. **** > > ** ** > > Its basically an issue of triangular artifacts showing up in on the > surface of the object. In some cases, replacing the arch shader has done > the trick, but not every time that the issue has occured.**** > > ** ** > > Is this something others have come across? When I try this with simple > primitives, things seem to work ok, but I see the problem crop up in my own > objects. **** > > ** ** > > Workarounds? **** > > ** ** > > Adam**** >

