Hey Sven I remember coming across that a while ago in the docs.. Didn't
think too much of it at the time..
Thanks for the tip !!!

Adam


On Sun, Aug 18, 2013 at 11:51 PM, Sven Constable
<[email protected]>wrote:

> That's a nasty little issue with the arch shader. Type "none" as texture
> space for anisotropy (in Reflection/Transparency tab).****
>
> ** **
>
> sven****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Adam Sale
> *Sent:* Monday, August 19, 2013 4:40 AM
> *To:* [email protected]
> *Subject:* Architectural shader and environment reflections****
>
> ** **
>
> Good evening everyone. I've been having an issue with Reflections using
> the Arch shader and environments that I can't recall coming across before.
> I haven't been able to repro consistently. ****
>
> ** **
>
> Its basically an issue of triangular artifacts showing up in on the
> surface of the object. In some cases, replacing the arch shader has done
> the trick, but not every time that the issue has occured.****
>
> ** **
>
> Is this something others have come across? When I try this with simple
> primitives, things seem to work ok, but I see the problem crop up in my own
> objects. ****
>
> ** **
>
> Workarounds? ****
>
> ** **
>
> Adam****
>

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