You're right. As I hit send I remembered the R&H talk at Siggraph 2009
where they lamented that Houdini's distributed solver wasn't quite up to
snuff (visible discontinuities between domains) and that was for RnD back
in 2008. Point being, this stuff aint all that new.


On Mon, Aug 19, 2013 at 11:36 PM, Raffaele Fragapane <
[email protected]> wrote:

> Not quite, but near.
>
> On Guardians Animal cooked its own because nothing distributed across a
> network (at all, or with such disrespect for boundaries that they might as
> well not have bothered), not even Houdini (that made it actually more than
> viable in 2010).
>
> Things have changed since, and I can't think of a main stream, respectable
> release now that doesn't..
> Houdini does, realflow with IDOCs (across domains in general, or within
> domain with Hybrido nodes/sims) does, Naiad does etc.
>
> Their "first fully scalable" claim would require a long list of notes and
> details.
>
> We've been fully scalable here since 2008, and there are "fully scalable",
> unified domain commercial solutions around since 2010.
>
>
>
> On Tue, Aug 20, 2013 at 8:15 AM, Ciaran Moloney 
> <[email protected]>wrote:
>
>> Houdini's had it since 2009, I think...
>>
>>
>> On Mon, Aug 19, 2013 at 1:51 PM, adrian wyer <
>> [email protected]> wrote:
>>
>>> **
>>>
>>> wuh?! distributed fluid solver, for real?!****
>>>
>>> ** **
>>>
>>> holy grail of vfx!!!****
>>>
>>> ** **
>>>
>>> a****
>>>
>>> **
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

Reply via email to