Hi,
after running into problems with material libs and reference models a few
years ago I've avoided them like the plague and relied on some scripts to
sync stuff on the fly where needed. I was wondering if anything has
improved on that front and if a master scene with references models that in
turn reference a shared material library is something that won't blow up in
my face? This is for frozen static environment objects so animation data or
live operators are not a concern.

Thank you,
Fabian

Reply via email to