This only works if each polygon has the same number of sides:

1)      Select polygon with desired UVs.

2)      Texture Editor > Edit > Copy UVs

3)      Invert selection to select all other polygons on the mesh

4)      Texture Editor > Edit > Paste UVs



Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Kris Rivel
Sent: Wednesday, August 21, 2013 2:43 PM
To: Softimage List
Subject: Same UV space for each poly

I feel like this should be really easy..but how do I make each poly on a mesh 
have the exact same UV space as every other poly.  So one texture would be on 
each poly surface.  I can do it manually but need something better for a high 
res mesh.

Kris

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