This only works if each polygon has the same number of sides:
1) Select polygon with desired UVs. 2) Texture Editor > Edit > Copy UVs 3) Invert selection to select all other polygons on the mesh 4) Texture Editor > Edit > Paste UVs Matt From: [email protected] [mailto:[email protected]] On Behalf Of Kris Rivel Sent: Wednesday, August 21, 2013 2:43 PM To: Softimage List Subject: Same UV space for each poly I feel like this should be really easy..but how do I make each poly on a mesh have the exact same UV space as every other poly. So one texture would be on each poly surface. I can do it manually but need something better for a high res mesh. Kris

