doh..thanks!
On Wed, Aug 21, 2013 at 5:52 PM, Matt Lind <[email protected]> wrote: > This only works if each polygon has the same number of sides:**** > > ** ** > > **1) **Select polygon with desired UVs.**** > > **2) **Texture Editor > Edit > Copy UVs**** > > **3) **Invert selection to select all other polygons on the mesh**** > > **4) **Texture Editor > Edit > Paste UVs**** > > ** ** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Kris Rivel > *Sent:* Wednesday, August 21, 2013 2:43 PM > *To:* Softimage List > *Subject:* Same UV space for each poly**** > > ** ** > > I feel like this should be really easy..but how do I make each poly on a > mesh have the exact same UV space as every other poly. So one texture > would be on each poly surface. I can do it manually but need something > better for a high res mesh.**** > > ** ** > > Kris**** >

