doh..thanks!

On Wed, Aug 21, 2013 at 5:52 PM, Matt Lind <[email protected]> wrote:

> This only works if each polygon has the same number of sides:****
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> **1)      **Select polygon with desired UVs.****
>
> **2)      **Texture Editor > Edit > Copy UVs****
>
> **3)      **Invert selection to select all other polygons on the mesh****
>
> **4)      **Texture Editor > Edit > Paste UVs****
>
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> Matt****
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Kris Rivel
> *Sent:* Wednesday, August 21, 2013 2:43 PM
> *To:* Softimage List
> *Subject:* Same UV space for each poly****
>
> ** **
>
> I feel like this should be really easy..but how do I make each poly on a
> mesh have the exact same UV space as every other poly.  So one texture
> would be on each poly surface.  I can do it manually but need something
> better for a high res mesh.****
>
> ** **
>
> Kris****
>

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