Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald
than Eric. That should compensate the equation :D


----------------------------------------------------

Miquel Campos
www.miquelTD.com



2013/8/29 Paul Doyle <technove...@gmail.com>

> We have decided not to distribute it to people with beards that live in
> Quebec. Sorry.
>
>
> On 29 August 2013 19:37, Eric Thivierge <ethivie...@gmail.com> wrote:
>
>> Great stuff guys! Can't wait to get my hands on it. :)
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle <technove...@gmail.com>wrote:
>>
>>> We spent a bit of time working on a car asset to show the portability of
>>> the asset and rig controls - it's pretty cool to see the same rig in
>>> Softimage and Maya. it's also showing some interesting stuff around rigging
>>> that can't be tackled with the standard approaches. It also shows that
>>> Softimage is more fun when it comes to interactive playback ;)
>>>
>>> https://vimeo.com/73417850
>>>
>>>
>>> On 26 August 2013 16:04, Helge Mathee <helge.mat...@gmx.net> wrote:
>>>
>>>>  Hey Stefan,
>>>>
>>>> yes - you'd have to implement that. You could also use the python
>>>> callbacks to create a temporary softimage object,
>>>> connect it using expressions to the channels, let's say, snap it etc
>>>> and then during the cleanup callback remove the
>>>> object again. It's all about the workflow you define.
>>>>
>>>> -H
>>>>
>>>>
>>>> On 8/26/2013 9:45 PM, Stefan Kubicek wrote:
>>>>
>>>> I've spent so much time trying to come up with a modular rigging system
>>>> that comes close to the haptics of CAT and Character Studio in terms of
>>>> limb creation and direct joint manipulation, but this is the only thing
>>>> that comes close to it, and even surpasses it in terms of flexibility by
>>>> miles.
>>>> I can't wait to start playing with this!
>>>>
>>>>  One question: What if I needed to snap such a Splice manipulator to
>>>> another object in the scene? I suppose I'd need to implement my own
>>>> snapping function?
>>>>
>>>>
>>>>  Well - that's a good question really. You can script splice using
>>>> python and jscript inside soft,
>>>> using mel + python inside maya. So I'd say you'd use python (common
>>>> nominator) inside the
>>>> DCCs, with slight adaptations concerning the command for each one. Then
>>>> you'd build your
>>>> picking, synaptics, workflow using python and Qt or whatnot. You may
>>>> then compose operators
>>>> using KL and Splice to reflect your manipulation and rig runtime.
>>>>
>>>> Done.
>>>>
>>>> Seriously it's not far away and it's something I have hoped that people
>>>> would extrapolate to.
>>>>
>>>> :-)
>>>>
>>>> On 8/26/2013 6:46 PM, Eric Turman wrote:
>>>>
>>>> This is very very intriguing indeed. What components exactly do I need
>>>> to start creating a generalized rigging system using this as a frameworks?
>>>>
>>>>
>>>>  On Mon, Aug 26, 2013 at 11:34 AM, <pete...@skynet.be> wrote:
>>>>
>>>>>   character rigs portable between applications... isn’t that like the
>>>>> holy grail?
>>>>> this sounds like a HUGE step in freeing productions from a single DCC
>>>>> application.
>>>>>
>>>>>
>>>>>  *From:* Paul Doyle <technove...@gmail.com>
>>>>> *Sent:* Monday, August 26, 2013 6:23 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* Fabric Engine - portable characters and manipulation
>>>>>
>>>>>
>>>>> Hi guys – we’ve been working hard on the rigging and manipulation work
>>>>> for Splice. I’m happy to say we’re able to show you that work, and our aim
>>>>> is to make a drop of this available to the Splice test group sometime in
>>>>> September. We will be opening up Splice to the general Creation list soon
>>>>> (October/November), but please mail me if you’d like to get on board now
>>>>> (our minimum requirement is coding experience with Python as a
>>>>> TA/TD/programmer in production).
>>>>>
>>>>> Below is an excerpt from the webpage. We’d really appreciate your
>>>>> feedback on this, as it’s an area we think is ripe for some innovation.
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Paul
>>>>>
>>>>> “In most DCC applications (Maya, Softimage etc)  manipulation and the
>>>>> way it works is a fixture of the rig. For example, if you want to
>>>>> manipulate an object's rotation with a position in 3D you can only do that
>>>>> by building an auxiliary rig. If you need further options and more
>>>>> versatility these rigs can grow extremely complex and hard to manage.
>>>>> Furthermore, the evaluation of heavy rigs like this really slows down the
>>>>> application, which has a direct impact on the speed and quality of
>>>>> animation work.
>>>>>
>>>>> Splice Manipulation provides a new way of adding custom manipulation
>>>>> to any Spliced application in a portable fashion. Any KL object can now
>>>>> implement callbacks for manipulation, allowing TDs to build their own
>>>>> workflows very easily. Essentially, these rigs and their manipulation
>>>>> framework can be moved freely between applications. The Splice 
>>>>> manipulation
>>>>> system ties deeply into the host application's animation system, so you 
>>>>> can
>>>>> animate Splice manipulation components as if they were native objects.
>>>>>
>>>>> The Splice manipulation framework is only present at the time of the
>>>>> manipulation. This means that cyclic dependencies in the data (such as a
>>>>> symmetry interaction, for example) can be implemented without a problem.
>>>>> The complex math can happen only at manipulation time, so that the rig's
>>>>> performance isn't affected by the complexity of the manipulation features.
>>>>> This allows for powerful, flexible authoring capabilities _and_
>>>>> high-performance of the rigs themselves.
>>>>> Splice Manipulation in Maya and Softimage
>>>>>
>>>>> Maya: https://vimeo.com/73146827
>>>>>
>>>>> Softimage https://vimeo.com/73147499
>>>>>
>>>>> If you'd like to learn more about the rigging paradigm in Creation,
>>>>> you can read the article here <http://fabricengine.com/2012/08/2800/>”
>>>>>
>>>>> http://fabricengine.com/splice/spliced-rigging/
>>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>>
>>>> -=T=-
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>> -------------------------------------------
>>>> Stefan Kubicek
>>>> -------------------------------------------
>>>> keyvis digital imagery
>>>> Alfred Feierfeilstraße 3
>>>> A-2380 Perchtoldsdorf bei Wien
>>>> Phone: +43/699/12614231
>>>> www.keyvis.at ste...@keyvis.at
>>>> -- This email and its attachments are --
>>>> --confidential and for the recipient only--
>>>>
>>>>
>>>>
>>>
>>
>

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