Delicate is an understatement...

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Aug 29, 2013 at 8:07 PM, Paul Doyle <[email protected]> wrote:

> I'm a delicate English flower. 6 years into Quebec life and I still go
> into shock in winter and summer :)
>
>
> On 29 August 2013 19:59, Eric Turman <[email protected]> wrote:
>
>> True...it is hotter than hades right now down here in Texas :P ...not as
>> bad as prior years though
>>
>>
>> On Thu, Aug 29, 2013 at 6:56 PM, Paul Doyle <[email protected]>wrote:
>>
>>> You're missing out on the wonderful February weather and pleasant summer
>>> evenings.
>>>
>>>
>>>
>>> On 29 August 2013 19:50, Eric Turman <[email protected]> wrote:
>>>
>>>> Good thing I don't live in Quebec then ;)
>>>>
>>>>
>>>> On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau <[email protected]>wrote:
>>>>
>>>>> pouhahahahahahahahaha
>>>>>
>>>>>
>>>>> *Sylvain Lebeau // SHED**
>>>>> *V-P/Visual effects supervisor
>>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/>
>>>>>  <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>>>>>
>>>>> On 2013-08-29, at 7:39 PM, Paul Doyle <[email protected]> wrote:
>>>>>
>>>>> We have decided not to distribute it to people with beards that live
>>>>> in Quebec. Sorry.
>>>>>
>>>>>
>>>>> On 29 August 2013 19:37, Eric Thivierge <[email protected]> wrote:
>>>>>
>>>>>> Great stuff guys! Can't wait to get my hands on it. :)
>>>>>>
>>>>>> --------------------------------------------
>>>>>> Eric Thivierge
>>>>>> http://www.ethivierge.com
>>>>>>
>>>>>>
>>>>>> On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle <[email protected]>wrote:
>>>>>>
>>>>>>> We spent a bit of time working on a car asset to show the
>>>>>>> portability of the asset and rig controls - it's pretty cool to see the
>>>>>>> same rig in Softimage and Maya. it's also showing some interesting stuff
>>>>>>> around rigging that can't be tackled with the standard approaches. It 
>>>>>>> also
>>>>>>> shows that Softimage is more fun when it comes to interactive playback 
>>>>>>> ;)
>>>>>>>
>>>>>>> https://vimeo.com/73417850
>>>>>>>
>>>>>>>
>>>>>>> On 26 August 2013 16:04, Helge Mathee <[email protected]> wrote:
>>>>>>>
>>>>>>>>  Hey Stefan,
>>>>>>>>
>>>>>>>> yes - you'd have to implement that. You could also use the python
>>>>>>>> callbacks to create a temporary softimage object,
>>>>>>>> connect it using expressions to the channels, let's say, snap it
>>>>>>>> etc and then during the cleanup callback remove the
>>>>>>>> object again. It's all about the workflow you define.
>>>>>>>>
>>>>>>>> -H
>>>>>>>>
>>>>>>>>
>>>>>>>> On 8/26/2013 9:45 PM, Stefan Kubicek wrote:
>>>>>>>>
>>>>>>>> I've spent so much time trying to come up with a modular rigging
>>>>>>>> system that comes close to the haptics of CAT and Character Studio in 
>>>>>>>> terms
>>>>>>>> of limb creation and direct joint manipulation, but this is the only 
>>>>>>>> thing
>>>>>>>> that comes close to it, and even surpasses it in terms of flexibility 
>>>>>>>> by
>>>>>>>> miles.
>>>>>>>> I can't wait to start playing with this!
>>>>>>>>
>>>>>>>>  One question: What if I needed to snap such a Splice manipulator
>>>>>>>> to another object in the scene? I suppose I'd need to implement my own
>>>>>>>> snapping function?
>>>>>>>>
>>>>>>>>
>>>>>>>>  Well - that's a good question really. You can script splice using
>>>>>>>> python and jscript inside soft,
>>>>>>>> using mel + python inside maya. So I'd say you'd use python (common
>>>>>>>> nominator) inside the
>>>>>>>> DCCs, with slight adaptations concerning the command for each one.
>>>>>>>> Then you'd build your
>>>>>>>> picking, synaptics, workflow using python and Qt or whatnot. You
>>>>>>>> may then compose operators
>>>>>>>> using KL and Splice to reflect your manipulation and rig runtime.
>>>>>>>>
>>>>>>>> Done.
>>>>>>>>
>>>>>>>> Seriously it's not far away and it's something I have hoped that
>>>>>>>> people would extrapolate to.
>>>>>>>>
>>>>>>>> :-)
>>>>>>>>
>>>>>>>> On 8/26/2013 6:46 PM, Eric Turman wrote:
>>>>>>>>
>>>>>>>> This is very very intriguing indeed. What components exactly do I
>>>>>>>> need to start creating a generalized rigging system using this as a
>>>>>>>> frameworks?
>>>>>>>>
>>>>>>>>
>>>>>>>>  On Mon, Aug 26, 2013 at 11:34 AM, <[email protected]> wrote:
>>>>>>>>
>>>>>>>>>   character rigs portable between applications... isn’t that like
>>>>>>>>> the holy grail?
>>>>>>>>> this sounds like a HUGE step in freeing productions from a single
>>>>>>>>> DCC application.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  *From:* Paul Doyle <[email protected]>
>>>>>>>>> *Sent:* Monday, August 26, 2013 6:23 PM
>>>>>>>>> *To:* [email protected]
>>>>>>>>> *Subject:* Fabric Engine - portable characters and manipulation
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Hi guys – we’ve been working hard on the rigging and manipulation
>>>>>>>>> work for Splice. I’m happy to say we’re able to show you that work, 
>>>>>>>>> and our
>>>>>>>>> aim is to make a drop of this available to the Splice test group 
>>>>>>>>> sometime
>>>>>>>>> in September. We will be opening up Splice to the general Creation 
>>>>>>>>> list
>>>>>>>>> soon (October/November), but please mail me if you’d like to get on 
>>>>>>>>> board
>>>>>>>>> now (our minimum requirement is coding experience with Python as a
>>>>>>>>> TA/TD/programmer in production).
>>>>>>>>>
>>>>>>>>> Below is an excerpt from the webpage. We’d really appreciate your
>>>>>>>>> feedback on this, as it’s an area we think is ripe for some 
>>>>>>>>> innovation.
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>>
>>>>>>>>> Paul
>>>>>>>>>
>>>>>>>>> “In most DCC applications (Maya, Softimage etc)  manipulation and
>>>>>>>>> the way it works is a fixture of the rig. For example, if you want to
>>>>>>>>> manipulate an object's rotation with a position in 3D you can only do 
>>>>>>>>> that
>>>>>>>>> by building an auxiliary rig. If you need further options and more
>>>>>>>>> versatility these rigs can grow extremely complex and hard to manage.
>>>>>>>>> Furthermore, the evaluation of heavy rigs like this really slows down 
>>>>>>>>> the
>>>>>>>>> application, which has a direct impact on the speed and quality of
>>>>>>>>> animation work.
>>>>>>>>>
>>>>>>>>> Splice Manipulation provides a new way of adding custom
>>>>>>>>> manipulation to any Spliced application in a portable fashion. Any KL
>>>>>>>>> object can now implement callbacks for manipulation, allowing TDs to 
>>>>>>>>> build
>>>>>>>>> their own workflows very easily. Essentially, these rigs and their
>>>>>>>>> manipulation framework can be moved freely between applications. The 
>>>>>>>>> Splice
>>>>>>>>> manipulation system ties deeply into the host application's animation
>>>>>>>>> system, so you can animate Splice manipulation components as if they 
>>>>>>>>> were
>>>>>>>>> native objects.
>>>>>>>>>
>>>>>>>>> The Splice manipulation framework is only present at the time of
>>>>>>>>> the manipulation. This means that cyclic dependencies in the data 
>>>>>>>>> (such as
>>>>>>>>> a symmetry interaction, for example) can be implemented without a 
>>>>>>>>> problem.
>>>>>>>>> The complex math can happen only at manipulation time, so that the 
>>>>>>>>> rig's
>>>>>>>>> performance isn't affected by the complexity of the manipulation 
>>>>>>>>> features.
>>>>>>>>> This allows for powerful, flexible authoring capabilities _and_
>>>>>>>>> high-performance of the rigs themselves.
>>>>>>>>> Splice Manipulation in Maya and Softimage
>>>>>>>>>
>>>>>>>>> Maya: https://vimeo.com/73146827
>>>>>>>>>
>>>>>>>>> Softimage https://vimeo.com/73147499
>>>>>>>>>
>>>>>>>>> If you'd like to learn more about the rigging paradigm in
>>>>>>>>> Creation, you can read the article 
>>>>>>>>> here<http://fabricengine.com/2012/08/2800/>
>>>>>>>>> ”
>>>>>>>>>
>>>>>>>>> http://fabricengine.com/splice/spliced-rigging/
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -=T=-
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>> -------------------------------------------
>>>>>>>> Stefan Kubicek
>>>>>>>> -------------------------------------------
>>>>>>>> keyvis digital imagery
>>>>>>>> Alfred Feierfeilstraße 3
>>>>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>>>>> Phone: +43/699/12614231
>>>>>>>> www.keyvis.at [email protected]
>>>>>>>> -- This email and its attachments are --
>>>>>>>> --confidential and for the recipient only--
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> -=T=-
>>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>

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