Delicate is an understatement... -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Thu, Aug 29, 2013 at 8:07 PM, Paul Doyle <[email protected]> wrote: > I'm a delicate English flower. 6 years into Quebec life and I still go > into shock in winter and summer :) > > > On 29 August 2013 19:59, Eric Turman <[email protected]> wrote: > >> True...it is hotter than hades right now down here in Texas :P ...not as >> bad as prior years though >> >> >> On Thu, Aug 29, 2013 at 6:56 PM, Paul Doyle <[email protected]>wrote: >> >>> You're missing out on the wonderful February weather and pleasant summer >>> evenings. >>> >>> >>> >>> On 29 August 2013 19:50, Eric Turman <[email protected]> wrote: >>> >>>> Good thing I don't live in Quebec then ;) >>>> >>>> >>>> On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau <[email protected]>wrote: >>>> >>>>> pouhahahahahahahahaha >>>>> >>>>> >>>>> *Sylvain Lebeau // SHED** >>>>> *V-P/Visual effects supervisor >>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >>>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/> >>>>> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> >>>>> >>>>> On 2013-08-29, at 7:39 PM, Paul Doyle <[email protected]> wrote: >>>>> >>>>> We have decided not to distribute it to people with beards that live >>>>> in Quebec. Sorry. >>>>> >>>>> >>>>> On 29 August 2013 19:37, Eric Thivierge <[email protected]> wrote: >>>>> >>>>>> Great stuff guys! Can't wait to get my hands on it. :) >>>>>> >>>>>> -------------------------------------------- >>>>>> Eric Thivierge >>>>>> http://www.ethivierge.com >>>>>> >>>>>> >>>>>> On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle <[email protected]>wrote: >>>>>> >>>>>>> We spent a bit of time working on a car asset to show the >>>>>>> portability of the asset and rig controls - it's pretty cool to see the >>>>>>> same rig in Softimage and Maya. it's also showing some interesting stuff >>>>>>> around rigging that can't be tackled with the standard approaches. It >>>>>>> also >>>>>>> shows that Softimage is more fun when it comes to interactive playback >>>>>>> ;) >>>>>>> >>>>>>> https://vimeo.com/73417850 >>>>>>> >>>>>>> >>>>>>> On 26 August 2013 16:04, Helge Mathee <[email protected]> wrote: >>>>>>> >>>>>>>> Hey Stefan, >>>>>>>> >>>>>>>> yes - you'd have to implement that. You could also use the python >>>>>>>> callbacks to create a temporary softimage object, >>>>>>>> connect it using expressions to the channels, let's say, snap it >>>>>>>> etc and then during the cleanup callback remove the >>>>>>>> object again. It's all about the workflow you define. >>>>>>>> >>>>>>>> -H >>>>>>>> >>>>>>>> >>>>>>>> On 8/26/2013 9:45 PM, Stefan Kubicek wrote: >>>>>>>> >>>>>>>> I've spent so much time trying to come up with a modular rigging >>>>>>>> system that comes close to the haptics of CAT and Character Studio in >>>>>>>> terms >>>>>>>> of limb creation and direct joint manipulation, but this is the only >>>>>>>> thing >>>>>>>> that comes close to it, and even surpasses it in terms of flexibility >>>>>>>> by >>>>>>>> miles. >>>>>>>> I can't wait to start playing with this! >>>>>>>> >>>>>>>> One question: What if I needed to snap such a Splice manipulator >>>>>>>> to another object in the scene? I suppose I'd need to implement my own >>>>>>>> snapping function? >>>>>>>> >>>>>>>> >>>>>>>> Well - that's a good question really. You can script splice using >>>>>>>> python and jscript inside soft, >>>>>>>> using mel + python inside maya. So I'd say you'd use python (common >>>>>>>> nominator) inside the >>>>>>>> DCCs, with slight adaptations concerning the command for each one. >>>>>>>> Then you'd build your >>>>>>>> picking, synaptics, workflow using python and Qt or whatnot. You >>>>>>>> may then compose operators >>>>>>>> using KL and Splice to reflect your manipulation and rig runtime. >>>>>>>> >>>>>>>> Done. >>>>>>>> >>>>>>>> Seriously it's not far away and it's something I have hoped that >>>>>>>> people would extrapolate to. >>>>>>>> >>>>>>>> :-) >>>>>>>> >>>>>>>> On 8/26/2013 6:46 PM, Eric Turman wrote: >>>>>>>> >>>>>>>> This is very very intriguing indeed. What components exactly do I >>>>>>>> need to start creating a generalized rigging system using this as a >>>>>>>> frameworks? >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Aug 26, 2013 at 11:34 AM, <[email protected]> wrote: >>>>>>>> >>>>>>>>> character rigs portable between applications... isn’t that like >>>>>>>>> the holy grail? >>>>>>>>> this sounds like a HUGE step in freeing productions from a single >>>>>>>>> DCC application. >>>>>>>>> >>>>>>>>> >>>>>>>>> *From:* Paul Doyle <[email protected]> >>>>>>>>> *Sent:* Monday, August 26, 2013 6:23 PM >>>>>>>>> *To:* [email protected] >>>>>>>>> *Subject:* Fabric Engine - portable characters and manipulation >>>>>>>>> >>>>>>>>> >>>>>>>>> Hi guys – we’ve been working hard on the rigging and manipulation >>>>>>>>> work for Splice. I’m happy to say we’re able to show you that work, >>>>>>>>> and our >>>>>>>>> aim is to make a drop of this available to the Splice test group >>>>>>>>> sometime >>>>>>>>> in September. We will be opening up Splice to the general Creation >>>>>>>>> list >>>>>>>>> soon (October/November), but please mail me if you’d like to get on >>>>>>>>> board >>>>>>>>> now (our minimum requirement is coding experience with Python as a >>>>>>>>> TA/TD/programmer in production). >>>>>>>>> >>>>>>>>> Below is an excerpt from the webpage. We’d really appreciate your >>>>>>>>> feedback on this, as it’s an area we think is ripe for some >>>>>>>>> innovation. >>>>>>>>> >>>>>>>>> Cheers, >>>>>>>>> >>>>>>>>> Paul >>>>>>>>> >>>>>>>>> “In most DCC applications (Maya, Softimage etc) manipulation and >>>>>>>>> the way it works is a fixture of the rig. For example, if you want to >>>>>>>>> manipulate an object's rotation with a position in 3D you can only do >>>>>>>>> that >>>>>>>>> by building an auxiliary rig. If you need further options and more >>>>>>>>> versatility these rigs can grow extremely complex and hard to manage. >>>>>>>>> Furthermore, the evaluation of heavy rigs like this really slows down >>>>>>>>> the >>>>>>>>> application, which has a direct impact on the speed and quality of >>>>>>>>> animation work. >>>>>>>>> >>>>>>>>> Splice Manipulation provides a new way of adding custom >>>>>>>>> manipulation to any Spliced application in a portable fashion. Any KL >>>>>>>>> object can now implement callbacks for manipulation, allowing TDs to >>>>>>>>> build >>>>>>>>> their own workflows very easily. Essentially, these rigs and their >>>>>>>>> manipulation framework can be moved freely between applications. The >>>>>>>>> Splice >>>>>>>>> manipulation system ties deeply into the host application's animation >>>>>>>>> system, so you can animate Splice manipulation components as if they >>>>>>>>> were >>>>>>>>> native objects. >>>>>>>>> >>>>>>>>> The Splice manipulation framework is only present at the time of >>>>>>>>> the manipulation. This means that cyclic dependencies in the data >>>>>>>>> (such as >>>>>>>>> a symmetry interaction, for example) can be implemented without a >>>>>>>>> problem. >>>>>>>>> The complex math can happen only at manipulation time, so that the >>>>>>>>> rig's >>>>>>>>> performance isn't affected by the complexity of the manipulation >>>>>>>>> features. >>>>>>>>> This allows for powerful, flexible authoring capabilities _and_ >>>>>>>>> high-performance of the rigs themselves. >>>>>>>>> Splice Manipulation in Maya and Softimage >>>>>>>>> >>>>>>>>> Maya: https://vimeo.com/73146827 >>>>>>>>> >>>>>>>>> Softimage https://vimeo.com/73147499 >>>>>>>>> >>>>>>>>> If you'd like to learn more about the rigging paradigm in >>>>>>>>> Creation, you can read the article >>>>>>>>> here<http://fabricengine.com/2012/08/2800/> >>>>>>>>> ” >>>>>>>>> >>>>>>>>> http://fabricengine.com/splice/spliced-rigging/ >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -=T=- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ------------------------------------------- >>>>>>>> Stefan Kubicek >>>>>>>> ------------------------------------------- >>>>>>>> keyvis digital imagery >>>>>>>> Alfred Feierfeilstraße 3 >>>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>>> Phone: +43/699/12614231 >>>>>>>> www.keyvis.at [email protected] >>>>>>>> -- This email and its attachments are -- >>>>>>>> --confidential and for the recipient only-- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> -=T=- >>>> >>> >>> >> >> >> -- >> >> >> >> >> -=T=- >> > >

