I am making thin ribbons hanging from a hot air lantern , which are
supposed to be flowing gently and poetically in the air. I am using Syflex
(not the ICE version) which is fast and reliable. However, the motion is
too fast, so I have tried caching the deformed geometry, loading it back as
a clip in the AnimationMixer which I then scale to make it slow down. It
does slow down, but it seems it does not interpolate cached point positions
properly, creating jittery motion.

I guess I am not doing this right, but the docs say it is possible to
timewarp cached simulation, so I guess there is a way to do this - are
there any of you simulation TD's that can point me in the right direction?


Thanks!

Morten

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