if you had ascii you could delete part of the scene file until it loads.. right now it's impossible to do that. when "merge scene" avoid the crash, the problem is usually loading the information (cameras, modes, etc) for the viewports or some other view in the layout that saves extra information in the scene. it shouldn't happen, but it's been known the happen, especially with real time shader modes I think. Saving normally the scene after merge is fine.
there is a Scene Debugging tab in the user preferences with options that may help debugging more difficult crashes look especially at Load Recovery Journal File http://download.autodesk.com/global/docs/softimage2014/en_us/index.html?url=files/userprefs519.htm,topicNumber=d30e804537,hash=WSC52E97AF964D6E4A85D54D15483CB299-0021 also http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13487723&linkID=12544120 On Mon, Sep 9, 2013 at 7:25 AM, Guillaume Laforge <[email protected]> wrote: > Hi Raph, > > We all agree that ASCII file editing (like with Maya .ma) would be very > useful. > > My point was just about the crash issue. Having working with the source code > of Softimage (even if I was not a persistence specialist), I can imagine how > hard it would be to debug a crash in an ASCII scene file. By hard, I mean, > from a production point of view. Of course people are free to spend > days/weeks/months trying to debug such problem :). > >

