So.....

If there is anyone out there who can share any insight to strand mechanics in 
ICE I'd really enjoy hearing your thoughts.

I took the OEM "Create Strand from Curves" Task and modified it into something 
where I can animate the strand along the curve, generate dashed lines, strand 
masking, transparency, offset, length, direction, etc, etc. I've run into a 
couple things which puzzle me.


1.       The default strand draws with a round tip on one end and a flat tip on 
the other. Can't really quite figure out why the particle segment is being cut 
in this way.  Any ideas?


2.       When I reposition the strand along the curve, that is to push the 
strand back towards the start of the curve at least partially, I sometimes get 
artifacts in the strand trail where the end of the strand is terminated at the 
end of the curve. This is usually only visible if the strand has gradient 
colors or transparent color and occurs on the same end with the flat tip. The 
appearance is as if multiple particles are getting stacked on eachother or are 
masking segments. But I can't make sense of what is happening.


I'm really looking for some insight on how a strand works, and what the risks 
are in attempting to manipulate the strands along the curve. I get that 
underneath there is an array with positions that sync with an array of colors 
etc etc and that the positions are relative to the number of segments, what I 
don't understand is what is happening to the segment stamps when they are 
pushed off the curve. Any insight is welcome.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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