alright !
TD Survival and Fabric Engine is already polluting my FB, I guess I can add
another one ;-)

I'm good thanks for asking ! I hope you're still partying hard in sunny
London, my best regards to the whole team at AKA ;-)


On 11 September 2013 16:52, Cristobal Infante <[email protected]> wrote:

> In reply to Jeremie, hope you are well buddy!
>
> in the near future the best way of getting the latest digest will be: rss,
> twitter, or Facebook
>
> Since we have a fair amount of videos coming in I don't want to open those
> gates yet. By the end of the month any new post will stream post by post to
> all this channels.
>
> makes sense?
>
>
>
>
> On Wednesday, 11 September 2013, Szabolcs Matefy wrote:
>
>> Hehe, as a game character artist I can assure anybody that there were 0
>> development on games side in Softimage. OK Unfold has been worked a bit,
>> but still feels like a badly ported Max plugin. No real use of paramteres,
>> I still prefer UVLayout. The worst is our viewport…I think Maya has been
>> developed a lot more on games front than Softimage. Chekcout dx11
>> implementation, they have proper FBX export, and so on. And they have NEX
>> (with plenty of useful tools for modeling). OK, Softimage is still better
>> (to me) but c’mon, I wanna see DEVELOPMENT for the f.ck sake for our
>> subscription fee and not only bug fixes…****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Matt Lind
>> *Sent:* Tuesday, September 10, 2013 8:11 PM
>> *To:* [email protected]
>> *Subject:* RE: softimage.tv - Hello World!****
>>
>> ** **
>>
>> Funny, we’re a games studio and have been working on a project for 8.5
>> years which is expected to live for another 8.5 years.  We have not seen
>> significant work in the games features in quite a long time.  We’ve seen
>> several revamps of existing technology such as realtime shaders, often with
>> dire consequences, but nothing significant in many years.  We do not use
>> ICE, nor can we outside of niche situations.****
>>
>> ** **
>>
>> So, if Softimage is not to be developed for film/tv anymore, and ICE does
>> not have a significant emphasis in games work, why is more time being spent
>> on ICE centric features to target a games market?****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected]
>> [mailto:[email protected]] *On Behalf Of *Mirko
>> Jankovic
>> *Sent:* Tuesday, September 10, 2013 2:44 AM
>> *To:* [email protected]
>> *Subject:* Re: softimage.tv - Hello World!****
>>
>> ** **
>>
>> and after all of this...****
>>
>> ** **
>>
>> ** **
>>
>> *autodesk had a meeting with all the studios in london who use xsi and
>> said they arent really going to develop it for the film/advert side of
>> things, now all development is from a small team in asia and they will
>> develop mainly for games*****
>>
>> ** **
>>
>> From a source... well someone here probably was on that meeting I
>> guess... and nothing new really but...****
>>
>> ty AD.....****
>>
>> ** **
>>
>> On Fri, Sep 6, 2013 at 11:56 PM, Cesar Saez <[email protected]> wrote:***
>> *
>>
>> Ooops, actually there's no button to see absolutelly everything at once
>> (we'll add that asap).
>> For the moment, you can use a search (for ".") to do it (
>> http://softimage.tv/?s=.)****
>>
>>

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