alright ! TD Survival and Fabric Engine is already polluting my FB, I guess I can add another one ;-)
I'm good thanks for asking ! I hope you're still partying hard in sunny London, my best regards to the whole team at AKA ;-) On 11 September 2013 16:52, Cristobal Infante <[email protected]> wrote: > In reply to Jeremie, hope you are well buddy! > > in the near future the best way of getting the latest digest will be: rss, > twitter, or Facebook > > Since we have a fair amount of videos coming in I don't want to open those > gates yet. By the end of the month any new post will stream post by post to > all this channels. > > makes sense? > > > > > On Wednesday, 11 September 2013, Szabolcs Matefy wrote: > >> Hehe, as a game character artist I can assure anybody that there were 0 >> development on games side in Softimage. OK Unfold has been worked a bit, >> but still feels like a badly ported Max plugin. No real use of paramteres, >> I still prefer UVLayout. The worst is our viewport…I think Maya has been >> developed a lot more on games front than Softimage. Chekcout dx11 >> implementation, they have proper FBX export, and so on. And they have NEX >> (with plenty of useful tools for modeling). OK, Softimage is still better >> (to me) but c’mon, I wanna see DEVELOPMENT for the f.ck sake for our >> subscription fee and not only bug fixes…**** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Matt Lind >> *Sent:* Tuesday, September 10, 2013 8:11 PM >> *To:* [email protected] >> *Subject:* RE: softimage.tv - Hello World!**** >> >> ** ** >> >> Funny, we’re a games studio and have been working on a project for 8.5 >> years which is expected to live for another 8.5 years. We have not seen >> significant work in the games features in quite a long time. We’ve seen >> several revamps of existing technology such as realtime shaders, often with >> dire consequences, but nothing significant in many years. We do not use >> ICE, nor can we outside of niche situations.**** >> >> ** ** >> >> So, if Softimage is not to be developed for film/tv anymore, and ICE does >> not have a significant emphasis in games work, why is more time being spent >> on ICE centric features to target a games market?**** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] >> [mailto:[email protected]] *On Behalf Of *Mirko >> Jankovic >> *Sent:* Tuesday, September 10, 2013 2:44 AM >> *To:* [email protected] >> *Subject:* Re: softimage.tv - Hello World!**** >> >> ** ** >> >> and after all of this...**** >> >> ** ** >> >> ** ** >> >> *autodesk had a meeting with all the studios in london who use xsi and >> said they arent really going to develop it for the film/advert side of >> things, now all development is from a small team in asia and they will >> develop mainly for games***** >> >> ** ** >> >> From a source... well someone here probably was on that meeting I >> guess... and nothing new really but...**** >> >> ty AD.....**** >> >> ** ** >> >> On Fri, Sep 6, 2013 at 11:56 PM, Cesar Saez <[email protected]> wrote:*** >> * >> >> Ooops, actually there's no button to see absolutelly everything at once >> (we'll add that asap). >> For the moment, you can use a search (for ".") to do it ( >> http://softimage.tv/?s=.)**** >> >>

