yeahhh ! and more pollution is coming soon! muahjahhahhaha xD
---------------------------------------------------- Miquel Campos www.miquelTD.com 2013/9/11 Jeremie Passerin <[email protected]> > alright ! > TD Survival and Fabric Engine is already polluting my FB, I guess I can > add another one ;-) > > I'm good thanks for asking ! I hope you're still partying hard in sunny > London, my best regards to the whole team at AKA ;-) > > > On 11 September 2013 16:52, Cristobal Infante <[email protected]> wrote: > >> In reply to Jeremie, hope you are well buddy! >> >> in the near future the best way of getting the latest digest will be: >> rss, twitter, or Facebook >> >> Since we have a fair amount of videos coming in I don't want to open >> those gates yet. By the end of the month any new post will stream post by >> post to all this channels. >> >> makes sense? >> >> >> >> >> On Wednesday, 11 September 2013, Szabolcs Matefy wrote: >> >>> Hehe, as a game character artist I can assure anybody that there were 0 >>> development on games side in Softimage. OK Unfold has been worked a bit, >>> but still feels like a badly ported Max plugin. No real use of paramteres, >>> I still prefer UVLayout. The worst is our viewport…I think Maya has been >>> developed a lot more on games front than Softimage. Chekcout dx11 >>> implementation, they have proper FBX export, and so on. And they have NEX >>> (with plenty of useful tools for modeling). OK, Softimage is still better >>> (to me) but c’mon, I wanna see DEVELOPMENT for the f.ck sake for our >>> subscription fee and not only bug fixes…**** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Matt Lind >>> *Sent:* Tuesday, September 10, 2013 8:11 PM >>> *To:* [email protected] >>> *Subject:* RE: softimage.tv - Hello World!**** >>> >>> ** ** >>> >>> Funny, we’re a games studio and have been working on a project for 8.5 >>> years which is expected to live for another 8.5 years. We have not seen >>> significant work in the games features in quite a long time. We’ve seen >>> several revamps of existing technology such as realtime shaders, often with >>> dire consequences, but nothing significant in many years. We do not use >>> ICE, nor can we outside of niche situations.**** >>> >>> ** ** >>> >>> So, if Softimage is not to be developed for film/tv anymore, and ICE >>> does not have a significant emphasis in games work, why is more time being >>> spent on ICE centric features to target a games market?**** >>> >>> ** ** >>> >>> ** ** >>> >>> Matt**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] >>> [mailto:[email protected]] *On Behalf Of *Mirko >>> Jankovic >>> *Sent:* Tuesday, September 10, 2013 2:44 AM >>> *To:* [email protected] >>> *Subject:* Re: softimage.tv - Hello World!**** >>> >>> ** ** >>> >>> and after all of this...**** >>> >>> ** ** >>> >>> ** ** >>> >>> *autodesk had a meeting with all the studios in london who use xsi and >>> said they arent really going to develop it for the film/advert side of >>> things, now all development is from a small team in asia and they will >>> develop mainly for games***** >>> >>> ** ** >>> >>> From a source... well someone here probably was on that meeting I >>> guess... and nothing new really but...**** >>> >>> ty AD.....**** >>> >>> ** ** >>> >>> On Fri, Sep 6, 2013 at 11:56 PM, Cesar Saez <[email protected]> wrote:** >>> ** >>> >>> Ooops, actually there's no button to see absolutelly everything at once >>> (we'll add that asap). >>> For the moment, you can use a search (for ".") to do it ( >>> http://softimage.tv/?s=.)**** >>> >>> >

