yeahhh ! and more pollution is coming soon! muahjahhahhaha xD

----------------------------------------------------

Miquel Campos
www.miquelTD.com



2013/9/11 Jeremie Passerin <[email protected]>

> alright !
> TD Survival and Fabric Engine is already polluting my FB, I guess I can
> add another one ;-)
>
> I'm good thanks for asking ! I hope you're still partying hard in sunny
> London, my best regards to the whole team at AKA ;-)
>
>
> On 11 September 2013 16:52, Cristobal Infante <[email protected]> wrote:
>
>> In reply to Jeremie, hope you are well buddy!
>>
>> in the near future the best way of getting the latest digest will be:
>> rss, twitter, or Facebook
>>
>> Since we have a fair amount of videos coming in I don't want to open
>> those gates yet. By the end of the month any new post will stream post by
>> post to all this channels.
>>
>> makes sense?
>>
>>
>>
>>
>> On Wednesday, 11 September 2013, Szabolcs Matefy wrote:
>>
>>> Hehe, as a game character artist I can assure anybody that there were 0
>>> development on games side in Softimage. OK Unfold has been worked a bit,
>>> but still feels like a badly ported Max plugin. No real use of paramteres,
>>> I still prefer UVLayout. The worst is our viewport…I think Maya has been
>>> developed a lot more on games front than Softimage. Chekcout dx11
>>> implementation, they have proper FBX export, and so on. And they have NEX
>>> (with plenty of useful tools for modeling). OK, Softimage is still better
>>> (to me) but c’mon, I wanna see DEVELOPMENT for the f.ck sake for our
>>> subscription fee and not only bug fixes…****
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Matt Lind
>>> *Sent:* Tuesday, September 10, 2013 8:11 PM
>>> *To:* [email protected]
>>> *Subject:* RE: softimage.tv - Hello World!****
>>>
>>> ** **
>>>
>>> Funny, we’re a games studio and have been working on a project for 8.5
>>> years which is expected to live for another 8.5 years.  We have not seen
>>> significant work in the games features in quite a long time.  We’ve seen
>>> several revamps of existing technology such as realtime shaders, often with
>>> dire consequences, but nothing significant in many years.  We do not use
>>> ICE, nor can we outside of niche situations.****
>>>
>>> ** **
>>>
>>> So, if Softimage is not to be developed for film/tv anymore, and ICE
>>> does not have a significant emphasis in games work, why is more time being
>>> spent on ICE centric features to target a games market?****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Matt****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected]
>>> [mailto:[email protected]] *On Behalf Of *Mirko
>>> Jankovic
>>> *Sent:* Tuesday, September 10, 2013 2:44 AM
>>> *To:* [email protected]
>>> *Subject:* Re: softimage.tv - Hello World!****
>>>
>>> ** **
>>>
>>> and after all of this...****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *autodesk had a meeting with all the studios in london who use xsi and
>>> said they arent really going to develop it for the film/advert side of
>>> things, now all development is from a small team in asia and they will
>>> develop mainly for games*****
>>>
>>> ** **
>>>
>>> From a source... well someone here probably was on that meeting I
>>> guess... and nothing new really but...****
>>>
>>> ty AD.....****
>>>
>>> ** **
>>>
>>> On Fri, Sep 6, 2013 at 11:56 PM, Cesar Saez <[email protected]> wrote:**
>>> **
>>>
>>> Ooops, actually there's no button to see absolutelly everything at once
>>> (we'll add that asap).
>>> For the moment, you can use a search (for ".") to do it (
>>> http://softimage.tv/?s=.)****
>>>
>>>
>

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