I figured that error message is from reference models. I deleted it, but
still saw the message. What I tried was loading each models as reference
into new scene, and that message no more popped up.
Unfortunately, I have no knowledge of editing .scntoc file or coding, so
that was all I could do the best. : /
I've never had that message from myself. It's always unpredictable working
with many people.
I just hope not seeing weird warnings anymore @_@


On Wed, Sep 18, 2013 at 10:08 PM, Stefan Kubicek <[email protected]>wrote:

> I've seen similar error messages with texture projections and was able to
> track it down to deleting and undoing the deletion that would result in
> diconnected objects when saving the scene. Maybe something similar can
> happen with Frame Buffer objects?
>
> That is:
> Create the projection (or frame buffer?), delete it, undo the deletion,
> save the scene, and you will get that error.
>
> I had no time to report that bug yet, and with texture projections it
> doesn't seem to be so problematic (it seems to fix itself on the next load,
> or at least does not crash).
> Does removing or editing the scntoc file have any positive effect when you
> try to load that file?
>
>
>
>
>
>
> > I get this message all of sudden, and have no idea what it means.
> > ' WARNING : 3000 - -- [Framebuffer<2400>] was saved, but is disconnected
> > from the scene. (Floating object)
> > Anyone have an idea?
> >
> > Daniel
> >
>
>
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>    Stefan Kubicek                  [email protected]
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>             keyvis digital imagery
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