Thank you Peter. That's good info. I will try it with the old scene.

On Wed, Sep 18, 2013 at 11:06 PM, Peter Agg <[email protected]>wrote:

> You can just run the command Application.DeleteObj( --string of name
> inside square brackets-- ) to get rid of the floating object (in Python,
> that is). So for you it'd be:
>
> Application.DeleteObj("Framebuffer<2400>")
>
> I always do it as a matter of course: floating objects have always been
> something of a red flag for me.
>
>
> On 18 September 2013 11:57, Daniel Kim <[email protected]> wrote:
>
>> I figured that error message is from reference models. I deleted it, but
>> still saw the message. What I tried was loading each models as reference
>> into new scene, and that message no more popped up.
>> Unfortunately, I have no knowledge of editing .scntoc file or coding, so
>> that was all I could do the best. : /
>> I've never had that message from myself. It's always unpredictable
>> working with many people.
>> I just hope not seeing weird warnings anymore @_@
>>
>>
>> On Wed, Sep 18, 2013 at 10:08 PM, Stefan Kubicek 
>> <[email protected]>wrote:
>>
>>> I've seen similar error messages with texture projections and was able
>>> to track it down to deleting and undoing the deletion that would result in
>>> diconnected objects when saving the scene. Maybe something similar can
>>> happen with Frame Buffer objects?
>>>
>>> That is:
>>> Create the projection (or frame buffer?), delete it, undo the deletion,
>>> save the scene, and you will get that error.
>>>
>>> I had no time to report that bug yet, and with texture projections it
>>> doesn't seem to be so problematic (it seems to fix itself on the next load,
>>> or at least does not crash).
>>> Does removing or editing the scntoc file have any positive effect when
>>> you try to load that file?
>>>
>>>
>>>
>>>
>>>
>>>
>>> > I get this message all of sudden, and have no idea what it means.
>>> > ' WARNING : 3000 - -- [Framebuffer<2400>] was saved, but is
>>> disconnected
>>> > from the scene. (Floating object)
>>> > Anyone have an idea?
>>> >
>>> > Daniel
>>> >
>>>
>>>
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>>
>>
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>> -------------------------------------------------------------------
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
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