Top of my head,
sorry I can' t test it today but :
Particle Y axis (0.1.0) align on object normal, then, Particle X axis
(1.0.0) align on velocity.
Should work.
Le 18/09/2013 22:05, Kris Rivel a écrit :
I'm trying to make a simple setup where I can align particles along a
deformed/animated surface based on another vector. No problem
aligning them on their normal but I want them to all flow in the same
direction along their other axis...all point forward. Is there anyway
to do this with a polymesh? Maybe through UV data?
Kris
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