Ah yes...thanks..I'll check that out for sure.

Kris


On Wed, Sep 18, 2013 at 6:29 PM, Vincent Ullmann <
[email protected]> wrote:

>  Another thing you could try:
>
> Vector Flow (by Paul Smith)
> Part 1: https://vimeo.com/36709750
> Part 2: https://vimeo.com/36710386
>
> Am 19.09.2013 00:27, schrieb Kris Rivel:
>
> That kind of works...but some are still pointed in random directions.  But
> good to know how it should work!
>
>  Kris
>
>
> On Wed, Sep 18, 2013 at 6:19 PM, Kris Rivel <[email protected]> wrote:
>
>> oh so you basically lay out the UV like a grid...so everything is lined
>> up?  This surface is too high res and detailed to do that.  But perhaps I
>> can use a neighboring surface that is a simple tube to extract the value
>> from.
>>
>>  Kris
>>
>>
>> On Wed, Sep 18, 2013 at 5:54 PM, Vincent Ullmann <
>> [email protected]> wrote:
>>
>>>  How is your UV-Map set up? You should make sure the UV-Shells are all
>>> aligned along the same Axis (U or V).
>>> As i build this compound, i made 2 UV-Sets. One for Texturing and one
>>> for Particle-Alignment.
>>>
>>> Vincent
>>>
>>>
>>> Am 18.09.2013 23:40, schrieb Kris Rivel:
>>>
>>> Oh and I took a look at this but it doesn't work well for me for some
>>> reason.  They're just pointing in various directions.  And I have a good uv
>>> map:  https://vimeo.com/46081934
>>>
>>>
>>> On Wed, Sep 18, 2013 at 5:39 PM, Kris Rivel <[email protected]> wrote:
>>>
>>>> Ugh, sounds like its going to be a head trip for me :-/  The deformed
>>>> mesh is a polymesh tube.  I can't change that.  But maybe I can have a
>>>> nurbs tube deformed along the curve too and extract its values?  I'm fine
>>>> with getting point normals but not sure the best way to translate and apply
>>>> it.
>>>>
>>>>  Kris
>>>>
>>>>
>>>> On Wed, Sep 18, 2013 at 5:33 PM, Alok Gandhi <[email protected]
>>>> > wrote:
>>>>
>>>>> They wont because in effect what you are doing is just taking the
>>>>> normal, World Yup and crossing them which will result in a vector
>>>>> perpendicular to both the normal and the Yup. So during a bend, this 
>>>>> result
>>>>> vector is not tangential to the surface.
>>>>>
>>>>>  You definitely need a vector which is tangential to the surface at
>>>>> the point where the normal is coming out of the surface.
>>>>>
>>>>>  I would suggest looking in the approach of getting neighbour points
>>>>> closest to the normal location and generating a vector from that instead 
>>>>> of
>>>>> using a cross product at all. Though you have to take care of the logic
>>>>> around edge vertex. But it can be a good start.
>>>>>
>>>>>
>>>>>  On Wed, Sep 18, 2013 at 5:09 PM, Vincent Fortin <[email protected]>wrote:
>>>>>
>>>>>> Do you want the axis perpendicular to the normal? If so use a cross
>>>>>> product, plug the normal in the first input and try something like 0,1,0
>>>>>> for the second input.
>>>>>>
>>>>>>
>>>>>>  On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel <[email protected]>wrote:
>>>>>>
>>>>>>>  I'm trying to make a simple setup where I can align particles
>>>>>>> along a deformed/animated surface based on another vector.  No problem
>>>>>>> aligning them on their normal but I want them to all flow in the same
>>>>>>> direction along their other axis...all point forward.  Is there anyway 
>>>>>>> to
>>>>>>> do this with a polymesh?  Maybe through UV data?
>>>>>>>
>>>>>>>  Kris
>>>>>>>
>>>>>>>  --------------------------
>>>>>>> To unsubscribe: mail [email protected] with
>>>>>>> subject "unsubscribe" and reply to the confirmation email.
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --------------------------
>>>>>> To unsubscribe: mail [email protected] with
>>>>>> subject "unsubscribe" and reply to the confirmation email.
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>
>>>>> --------------------------
>>>>> To unsubscribe: mail [email protected] with
>>>>> subject "unsubscribe" and reply to the confirmation email.
>>>>>
>>>>
>>>>
>>>
>>>
>>> --------------------------
>>> To unsubscribe: mail [email protected] with subject 
>>> "unsubscribe" and reply to the confirmation email.
>>>
>>>
>>>
>>> --------------------------
>>> To unsubscribe: mail [email protected] with
>>> subject "unsubscribe" and reply to the confirmation email.
>>>
>>
>>
>
>
> --------------------------
> To unsubscribe: mail [email protected] with subject 
> "unsubscribe" and reply to the confirmation email.
>
>
>
> --------------------------
> To unsubscribe: mail [email protected] with subject
> "unsubscribe" and reply to the confirmation email.
>
--------------------------
To unsubscribe: mail [email protected] with subject 
"unsubscribe" and reply to the confirmation email.

Reply via email to