Close enough ;)

On 20 September 2013 18:03, Eric Thivierge <[email protected]> wrote:

> You can add 0 and it will normalize. :)
>
>
> On September-20-13 12:45:11 PM, Matt Morris wrote:
>
>> You're welcome! Btw have you got GEAR installed? There are some veeery
>> useful tools on the shapes, envelope and weightmaps side in the drop
>> down menu.
>>
>> Also, if you select all your deformers in the weight editor, using the
>> add and normalize mode on, add 0.0001 or something similar - that will
>> normalize all your weights.
>>
>>
>> On 20 September 2013 17:38, Sergio Mucino <[email protected]
>> <mailto:sergio.mucino@modusfx.**com <[email protected]>>> wrote:
>>
>>     Thanks Eric! Fortunately, Matt's suggestion worked for me. I did
>>     have to do quite a bit of re-normalization (I wish there was a
>>     more automatic way of doing this, at least for vertex weights that
>>     only have 1 deformer influence), but everything seems to be all
>>     love and goodness.
>>     Thanks for the suggestion though!
>>
>>
>>     *Sergio Mucino*
>>
>>     Lead Rigger
>>     Modus FX
>>
>>     On 20/09/2013 12:26 PM, Eric Thivierge wrote:
>>
>>>
>>>     You'll have to script it. Also you're going to have to rescale
>>>     the weight contribution since the number of deformers is
>>>     different. The percentage influence is not going to be normalized
>>>     otherwise.
>>>
>>>     On Sep 20, 2013 11:29 AM, "Matt Morris" <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>>
>>>         Could export the weights in the weight editor for the first
>>>         mesh, and import them onto the second mesh, then remove the
>>>         deformers you don't need from the second mesh envelope.
>>>
>>>
>>>
>>>
>>>         On 20 September 2013 16:22, Sergio Mucino
>>>         <[email protected]
>>>         <mailto:sergio.mucino@modusfx.**com <[email protected]>>>
>>> wrote:
>>>
>>>             Hello all. Mr. Pest here again. Nothing like a little
>>>             "oh, no, again" just before the weekend :-) .
>>>             I have a rather seemingly simple question. I have two
>>>             meshes that are slightly different in shape in some
>>>             parts, but identical in topology. One of them is already
>>>             bound and weighted to deformers. The other one is also,
>>>             but it's bound to less deformers than the first ones, and
>>>             the weights are not set (all points are weighted to one
>>>             deformer right now).
>>>             So, my question is... how do I transfer the weights from
>>>             the deformers present in the second (target) mesh from
>>>             the first (source) mesh? I'm not sure I can use GATOR for
>>>             several reasons...
>>>
>>>             1. It doesn't like the fact that I already have a cluster
>>>             and Envelope Op on the target mesh (I guess I could
>>>             delete it, and try again, but I thought I'd ask first).
>>>             2. It seems to be good for "Transfer All" cases, but in
>>>             this case, the number of deformers on each envelope is
>>>             different. I want to transfer only weights to specific
>>>             deformers, not all of them.
>>>
>>>             What would be the appropriate way to do this? Thanks for
>>>             the help again!
>>>             --
>>>             *Sergio Mucino*
>>>
>>>             Lead Rigger
>>>             Modus FX
>>>
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