Hi,
Just thought I'd mention, in case it helps someone down the line, that I
managed to get rid of the wierd Model situation and clean up the scene so that
it was mergable again.
1. I saw the wayward models in the Scene Debugging window, where it showed a
bunch of them at root level, but not visible in the explorer.
2. I Ran a script to list all models in the scene (this confirmed the hidden
ones)
3. I Had the script inspect each Model, check it's visibility property (of
which the hiddens models had none), and if an error was flagged, delete that
object. (not much finesse but it did the job)
All clean again and no load/save errors about disconnected objects anymore.
VB code snippet for anyone who may find themselves in a similar boat of worms:
------------------------------------------------------------------------------------
set oObjCollFoundDuff = CreateObject( "XSI.Collection" )
set oObjColl = Application.FindObjects2(siModelID )
for each oObj in oObjColl
on error resume next
check=GetValue (oObj &".visibility.selectability", True)
logmessage oObj.name &" - "& oObj.type &" - "'& check
if err <> 0 then
logmessage "-----------> GOTCHA YOU &^%*$ "
oObjCollFoundDuff.AddItems oObj
end if
on error goto 0
next
logmessage "Actual Num:"& oObjColl.count
logmessage "Duff Num: "& oObjCollFoundDuff.count
'deleteObj oObjCollFound
------------------------------------------------------------------------------------
Adam.
---------------------
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
________________________________
From: Adam Seeley <[email protected]>
To: "[email protected]" <[email protected]>
Sent: Sunday, 22 September 2013, 23:08
Subject: Re: Pass Duplication reallllly slow.
Hi again,
nope... cut it down to 15 or so, still too slow.
Guess I'll have to strip it it see what's going on.
.
.
(stripStripStrip)
.
.
I've stripped it down to nothing.. it's fast to duplicate a Pass again (well,
there's nothing in the scene).
Scene seems really dirty though,
1. I can't even merge it into another scene without crashing soft.
2. If I search the scene for Models I get about 100 of them, but they're not
visbile in the Explorer, I can't select them & I can't delete them.
3. Each time I load the scene, one of these Models becomes visible and I can
delete it. I save the scene & when I reload it, another one of the Models
becomes visible again.
Mucky stuff and typical for a Sunday evening of course.
Adam.
---------------------
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
________________________________
From: Sebastian Kowalski <[email protected]>
To: "[email protected]" <[email protected]>
Sent: Sunday, 22 September 2013, 21:54
Subject: Re: Pass Duplication reallllly slow.
75 are are a lot of passes.. maybe its because of that.
Am 22.09.2013 um 22:50 schrieb Adam Seeley <[email protected]>:
Hi,
>
>I can make sure all viewports are hidden, but it stills takes it's own sweet
>time.
>
>
>
> Adam.
>---------------------
>http://www.linkedin.com/in/adamseeleyuk
>
>https://vimeo.com/adamseeley
>
>
>
>
>
>
>
>________________________________
> From: Sebastian Kowalski <[email protected]>
>To: Adam Seeley <[email protected]>; [email protected]
>Sent: Sunday, 22 September 2013, 21:30
>Subject: Re: Pass Duplication reallllly slow.
>
>
>
>did you tried to mute every window, or fullscreen the pass explorer?
>
>
>Am 22.09.2013 um 22:20 schrieb Adam Seeley <[email protected]>:
>
>Hi folks,
>>
>>
>>SI2013sp1
>>
>>Sorry to interrupt the current B&C intrigue...but.
>>
>>I've got a big scene with quite a few Passes (about 75), but I've hit a
>>major slow down when handling them.
>>
>>Duplicating a Pass can take aobut 3.5 minutes (I just tried it).
>>
>>It doesn't matter how complex the Pass is (I just tested an empty Default
>>Pass with both partitions hidden).
>>
>>Has anybody had this before or know what specifically might be slowing things
>>down?
>>
>>Many thanks,
>>
>>Adam.
>>
>>---------------------
>>
>>http://www.linkedin.com/in/adamseeleyuk
>>
>>https://vimeo.com/adamseeley
>>
>>
>>
>
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