Hey Matt, Indeed both the roll and the position is driven by the rollsplinekineop. Depending of what you need, you could replace it with whatever you think is good enough. You an add a orientation constraint to have the division matching the orientation of the bones for example. Or you could replace it with something more advanced... like curve constraint + spinepointatOp
hope it helps J. On 23 September 2013 03:32, Matt Morris <[email protected]> wrote: > Hi chaps, > > just wondering if anyone knows how to build a gear dog rig, without any > roll on the limbs. I can't get it to stop flipping at certain angles, and I > don't really need it for this job, so would just like to remove it full > stop. > > However, I can't separate the position along the limb from the roll around > it as it all seems to be coming from the one rollsplinekine op. Any > suggestions appreciated! > > cheers, > matt > > > > -- > www.matinai.com > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. >
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