Hey Jeremie, thanks for the reply, good to know I'm not missing something
obvious. I'll 'roll' my own.




On 24 September 2013 16:51, Jeremie Passerin <[email protected]> wrote:

> Hey Matt,
>
> Indeed both the roll and the position is driven by the rollsplinekineop.
> Depending of what you need, you could replace it with whatever you think
> is good enough.
> You an add a orientation constraint to have the division matching the
> orientation of the bones for example.
> Or you could replace it with something more advanced... like curve
> constraint + spinepointatOp
>
> hope it helps
>
> J.
>
>
> On 23 September 2013 03:32, Matt Morris <[email protected]> wrote:
>
>> Hi chaps,
>>
>> just wondering if anyone knows how to build a gear dog rig, without any
>> roll on the limbs. I can't get it to stop flipping at certain angles, and I
>> don't really need it for this job, so would just like to remove it full
>> stop.
>>
>> However, I can't separate the position along the limb from the roll
>> around it as it all seems to be coming from the one rollsplinekine op. Any
>> suggestions appreciated!
>>
>> cheers,
>> matt
>>
>>
>>
>> --
>> www.matinai.com
>>
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