Hey Jeremie, thanks for the reply, good to know I'm not missing something obvious. I'll 'roll' my own.
On 24 September 2013 16:51, Jeremie Passerin <[email protected]> wrote: > Hey Matt, > > Indeed both the roll and the position is driven by the rollsplinekineop. > Depending of what you need, you could replace it with whatever you think > is good enough. > You an add a orientation constraint to have the division matching the > orientation of the bones for example. > Or you could replace it with something more advanced... like curve > constraint + spinepointatOp > > hope it helps > > J. > > > On 23 September 2013 03:32, Matt Morris <[email protected]> wrote: > >> Hi chaps, >> >> just wondering if anyone knows how to build a gear dog rig, without any >> roll on the limbs. I can't get it to stop flipping at certain angles, and I >> don't really need it for this job, so would just like to remove it full >> stop. >> >> However, I can't separate the position along the limb from the roll >> around it as it all seems to be coming from the one rollsplinekine op. Any >> suggestions appreciated! >> >> cheers, >> matt >> >> >> >> -- >> www.matinai.com >> >> -------------------------- >> To unsubscribe: mail [email protected] with >> subject "unsubscribe" and reply to the confirmation email. >> > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. > -- www.matinai.com
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