You mean happy saturday right ? ;) ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com
2013/9/28 Eric Thivierge <ethivie...@gmail.com> > Everyone leave my cat out of this... but do continue to fear the beard. > Happy Friday! > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind <ml...@carbinestudios.com>wrote: > >> Wouldn’t that be evil if he’s allergic to cats?**** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Edy Susanto Lim >> *Sent:* Thursday, September 26, 2013 10:36 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Dual Quaternion ICE node woes...**** >> >> ** ** >> >> Somebody please give Eric and his kitten a kiss already...**** >> >> ** ** >> >> On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge <ethivie...@hybride.com> >> wrote:**** >> >> Yeah, I said it first so I win. Got you this time Fregtman!!! In your >> face!!!!!**** >> >> >> On September-26-13 5:20:17 PM, Sergio Mucino wrote: >> > Thanks Alan! I did following Eric's instructions, and it worked like a >> > charm. Thanks again! Day saved... :-) >> >**** >> >> > *Sergio Mucino***** >> >> > Lead Rigger >> > Modus FX >> > >> > On 26/09/2013 4:11 PM, Alan Fregtman wrote: >> >> Hello again, >> >> >> >> You must rebuild the deformer group every time you add/remove >> >> deformers to a envelope used by the DualQuaternion Envelope compound. >> >> >> >> 1. Rightclick the deformer group, "Select Members". >> >> 2. Rightclick again, "Remove from Group". >> >> 3. Select enveloped mesh whose deformers changed. >> >> 4. In the menu Envelope->"Select Deformer from Envelope" (it's kinda >> >> lying, it selects more than one.) >> >> 5. Rightclick the group, "Add to group". >> >> >> >> Deleting the group and making it again from the selected deformers >> >> (via "Select Deformer from Envelope") works too. >> >> >> >> That should fix it. >> >> Cheers, >> >> >> >> -- Alan >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino**** >> >> >> <sergio.muc...@modusfx.com <mailto:sergio.muc...@modusfx.com>> wrote: >> >> >> >> I'm seeing something quite strange with this node here, and I >> >> have no idea why it is happening. >> >> I've got this mesh that had already been rigged. It has a lot of >> >> stuff going on, but most of it I can ignore (I have already >> >> tested it doesn't relate to my problem). There is an Envelope >> >> Operator (muted... more on this later) that is used to deform the >> >> mesh. On top of it, there's an ICE Tree. This tree has a Dual >> >> Quat node that blends between linear and DQ deformations. The >> >> Envelope Cluster Property is set to reference the Envelope >> >> Weights cluster that already exists on the mesh. There is a >> >> referenced Deformer Group, which references the objects deforming >> >> the mesh. Everything pretty standard. >> >> The problem is that Animation has requested to have some more >> >> controls on a certain part of the mesh to deform it. I've created >> >> the rig, and I'm ready to include the deformers in the Envelope >> >> so they can deform the mesh. I made sure to include them in the >> >> group referenced by the Deformer Group in the ICE DQ node. I >> >> added them to the Envelope with Automatic Reassign set to off (so >> >> I would not disturb the existing deformations, and just paint my >> >> new influences manually), and when I start painting an area of >> >> the mesh to have it be affected by one of my new deformer, the >> >> weighted verts move back to [0,0,0]! >> >> I've disconnected and reconnected this DQ node and saw that it is >> >> the one causing the problem. I have no idea why it is sending the >> >> verts down to the origin even if the deformer has not been moved >> >> yet. As a matter of fact, moving the deformer makes no >> >> difference. If I unmute the Envelope operator, I can see the >> >> verts move a bit with the deformer, but they're still at the >> >> origin. I guess the operator was muted because the deformations >> >> coming from it are not needed, only the weights stored in the >> >> weight map and referenced by the DQ node. >> >> Anyone has any clues as to why my vert weights are being >> >> 'rejected' (or whatever this is) by the DQ node, and how to get >> >> it to 'refresh' or accept them somehow? I would hate to have to >> >> rig this on a separate copy of the mesh and blend the point >> >> movements onto this one, but if that's what it takes to get this >> >> going, I'll have to. >> >> Thanks for any help! >> >> --**** >> >> >> *Sergio Mucino***** >> >> >> Lead Rigger >> >> Modus FX >> >> >> >> -------------------------- >> >> To unsubscribe: mail softimage-requ...@listproc.autodesk.com**** >> >> >> <mailto:softimage-requ...@listproc.autodesk.com> with subject**** >> >> >> "unsubscribe" and reply to the confirmation email. >> >> >> >> >> >> >> >> >> >> --------------------------**** >> >> >> To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com with >> subject "unsubscribe" and reply to the confirmation email.**** >> >> > >> > >> > -------------------------- >> > To unsubscribe: mail softimage-requ...@listproc.autodesk.com with >> subject "unsubscribe" and reply to the confirmation email. >> >> -------------------------- >> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with >> subject "unsubscribe" and reply to the confirmation email.**** >> >> >> >> **** >> >> ** ** >> >> -- >> Edy Susanto Lim >> TD >> http://sawamura.neorack.com **** >> >> -------------------------- >> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with >> subject "unsubscribe" and reply to the confirmation email. >> > > > -------------------------- > To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject > "unsubscribe" and reply to the confirmation email. >
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