No. -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Fri, Sep 27, 2013 at 7:57 PM, Ahmidou Lyazidi <[email protected]>wrote: > You mean happy saturday right ? ;) > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com > > > 2013/9/28 Eric Thivierge <[email protected]> > >> Everyone leave my cat out of this... but do continue to fear the beard. >> Happy Friday! >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind <[email protected]>wrote: >> >>> Wouldn’t that be evil if he’s allergic to cats?**** >>> >>> ** ** >>> >>> Matt**** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Edy Susanto Lim >>> *Sent:* Thursday, September 26, 2013 10:36 PM >>> *To:* [email protected] >>> *Subject:* Re: Dual Quaternion ICE node woes...**** >>> >>> ** ** >>> >>> Somebody please give Eric and his kitten a kiss already...**** >>> >>> ** ** >>> >>> On Fri, Sep 27, 2013 at 5:22 AM, Eric Thivierge <[email protected]> >>> wrote:**** >>> >>> Yeah, I said it first so I win. Got you this time Fregtman!!! In your >>> face!!!!!**** >>> >>> >>> On September-26-13 5:20:17 PM, Sergio Mucino wrote: >>> > Thanks Alan! I did following Eric's instructions, and it worked like a >>> > charm. Thanks again! Day saved... :-) >>> >**** >>> >>> > *Sergio Mucino***** >>> >>> > Lead Rigger >>> > Modus FX >>> > >>> > On 26/09/2013 4:11 PM, Alan Fregtman wrote: >>> >> Hello again, >>> >> >>> >> You must rebuild the deformer group every time you add/remove >>> >> deformers to a envelope used by the DualQuaternion Envelope compound. >>> >> >>> >> 1. Rightclick the deformer group, "Select Members". >>> >> 2. Rightclick again, "Remove from Group". >>> >> 3. Select enveloped mesh whose deformers changed. >>> >> 4. In the menu Envelope->"Select Deformer from Envelope" (it's kinda >>> >> lying, it selects more than one.) >>> >> 5. Rightclick the group, "Add to group". >>> >> >>> >> Deleting the group and making it again from the selected deformers >>> >> (via "Select Deformer from Envelope") works too. >>> >> >>> >> That should fix it. >>> >> Cheers, >>> >> >>> >> -- Alan >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> On Thu, Sep 26, 2013 at 3:50 PM, Sergio Mucino**** >>> >>> >> <[email protected] <mailto:[email protected]>> wrote: >>> >> >>> >> I'm seeing something quite strange with this node here, and I >>> >> have no idea why it is happening. >>> >> I've got this mesh that had already been rigged. It has a lot of >>> >> stuff going on, but most of it I can ignore (I have already >>> >> tested it doesn't relate to my problem). There is an Envelope >>> >> Operator (muted... more on this later) that is used to deform the >>> >> mesh. On top of it, there's an ICE Tree. This tree has a Dual >>> >> Quat node that blends between linear and DQ deformations. The >>> >> Envelope Cluster Property is set to reference the Envelope >>> >> Weights cluster that already exists on the mesh. There is a >>> >> referenced Deformer Group, which references the objects deforming >>> >> the mesh. Everything pretty standard. >>> >> The problem is that Animation has requested to have some more >>> >> controls on a certain part of the mesh to deform it. I've created >>> >> the rig, and I'm ready to include the deformers in the Envelope >>> >> so they can deform the mesh. I made sure to include them in the >>> >> group referenced by the Deformer Group in the ICE DQ node. I >>> >> added them to the Envelope with Automatic Reassign set to off (so >>> >> I would not disturb the existing deformations, and just paint my >>> >> new influences manually), and when I start painting an area of >>> >> the mesh to have it be affected by one of my new deformer, the >>> >> weighted verts move back to [0,0,0]! >>> >> I've disconnected and reconnected this DQ node and saw that it is >>> >> the one causing the problem. I have no idea why it is sending the >>> >> verts down to the origin even if the deformer has not been moved >>> >> yet. As a matter of fact, moving the deformer makes no >>> >> difference. If I unmute the Envelope operator, I can see the >>> >> verts move a bit with the deformer, but they're still at the >>> >> origin. I guess the operator was muted because the deformations >>> >> coming from it are not needed, only the weights stored in the >>> >> weight map and referenced by the DQ node. >>> >> Anyone has any clues as to why my vert weights are being >>> >> 'rejected' (or whatever this is) by the DQ node, and how to get >>> >> it to 'refresh' or accept them somehow? I would hate to have to >>> >> rig this on a separate copy of the mesh and blend the point >>> >> movements onto this one, but if that's what it takes to get this >>> >> going, I'll have to. >>> >> Thanks for any help! >>> >> --**** >>> >>> >> *Sergio Mucino***** >>> >>> >> Lead Rigger >>> >> Modus FX >>> >> >>> >> -------------------------- >>> >> To unsubscribe: mail [email protected]**** >>> >>> >> <mailto:[email protected]> with subject**** >>> >>> >> "unsubscribe" and reply to the confirmation email. >>> >> >>> >> >>> >> >>> >> >>> >> --------------------------**** >>> >>> >> To unsubscribe: [email protected] with >>> subject "unsubscribe" and reply to the confirmation email.**** >>> >>> > >>> > >>> > -------------------------- >>> > To unsubscribe: mail [email protected] with >>> subject "unsubscribe" and reply to the confirmation email. >>> >>> -------------------------- >>> To unsubscribe: mail [email protected] with >>> subject "unsubscribe" and reply to the confirmation email.**** >>> >>> >>> >>> **** >>> >>> ** ** >>> >>> -- >>> Edy Susanto Lim >>> TD >>> http://sawamura.neorack.com **** >>> >>> -------------------------- >>> To unsubscribe: mail [email protected] with >>> subject "unsubscribe" and reply to the confirmation email. >>> >> >> >> -------------------------- >> To unsubscribe: mail [email protected] with >> subject "unsubscribe" and reply to the confirmation email. >> > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. >
-------------------------- To unsubscribe: mail [email protected] with subject "unsubscribe" and reply to the confirmation email.

