No of course not - but there should be a 'Color' property or something along these lines.
Gesendet: Dienstag, 01. Oktober 2013 um 11:36 Uhr
Von: "olivier jeannel" <[email protected]>
An: [email protected]
Betreff: Re: Aw: Re: Particle "taking uvs" from it's emitter
Von: "olivier jeannel" <[email protected]>
An: [email protected]
Betreff: Re: Aw: Re: Particle "taking uvs" from it's emitter
Leo, there are no UVs "property" (deep blue divo) in a texture map (even though it's picking from a UV...)
Le 01/10/2013 11:25, Leo Quensel a écrit :
Le 01/10/2013 11:25, Leo Quensel a écrit :
I think you need a texture map for that (Get -> Property -> Texture map) which you can then access the same way as the UVsGesendet: Dienstag, 01. Oktober 2013 um 11:18 Uhr
Von: "olivier jeannel" <[email protected]>
An: [email protected]
Betreff: Re: Particle "taking uvs" from it's emitterSorry Grahame, but it's not working. I mean it just gives a a color to
the particle, but not the piece of texture Uvs corresponding to its Emit
Location.
Here's a screengrab, I probably miss something :
Le 30/09/2013 21:11, Grahame Fuller a écrit :
> Plug Self.EmitLocation into the source port of a Get Data, then get cls.Texture_Coordinates_AUTO.Texture_Projection.UVs.
>
> gray
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