Sorry Grahame, but it's not working. I mean it just gives a a color to the particle, but not the piece of texture Uvs corresponding to its Emit Location.
Here's a screengrab, I probably miss something :

Le 30/09/2013 21:11, Grahame Fuller a écrit :
Plug Self.EmitLocation into the source port of a Get Data, then get 
cls.Texture_Coordinates_AUTO.Texture_Projection.UVs.

gray

<<attachment: UvsCoords.png>>

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