I call it poor management / business strategy.

Case in point.  A new feature came in Softimage 2011 which is very important 
for us in games development - symmetry tools support tessellation of geometry.  
As in, when you symmetrize or duplicate with symmetry, the internal edges 
(triangulation) needs to be aligned in symmetry like everything else.  Any game 
developer that has modeled for games will tell you that's an important feature. 
 I was told by Softimage that they didn't realize this was an important feature.

I originally requested the feature in 1996.


Matt






From: [email protected] 
[mailto:[email protected]] On Behalf Of Mirko Jankovic
Sent: Friday, October 11, 2013 11:43 AM
To: [email protected]
Subject: Re: Unofficial Softimage user voice

Haven't you heard Matt? That is how Softimage bugs are solved and progress made:
10 get list of bugs and new smart ideas that would make Softimage even better
20 delete
30 goto 10

On Fri, Oct 11, 2013 at 8:38 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
Certainly explains a lot of things.  Why would you do something like that?


Matt




-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Luc-Eric Rousseau
Sent: Friday, October 11, 2013 11:36 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: Unofficial Softimage user voice
On Fri, Oct 11, 2013 at 1:51 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
> 4) Seeing the requests on file would allow items which no longer apply
> to be more quickly filtered out so you can spend more time on the ones
> that are important.  I cannot possibly remember every single thing
> I've requested over the past 20 years, but I know I'll recognize my
> requests in the list when I see them and be able to let you know if they're 
> no longer valid.


Well good news, we deleted all the requests logged before 2009, so you don't 
have to worry about them.


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