Hi there!

May I introduce myself shortly. My name is Jakob Schindegger and I am a motion 
graphics designer who likes to develope new looks and also likes to code (still 
on a low level though)

I was always interested in NPR Rendering, especially silhouette edge drawing. 
So I took on the challenge, working with ICE and programming a custom ICE Node.

I have developed an ICE Compound generating at first just particles along the 
silhouette of an object, orienting along the outline and towards the camera.
As a next step I tried to generate as few splines as possible on the outline.
To be eventually able to smoothen these splines and also to generate some more 
turbulized overlaying ones to simulate a hand drawn (with strokes) / animated 
object.

As soon as I have cleaned up the compound and made it a bit more efficient I 
will upload it.

Problems I still have:
-Performance
-Jumpiness in Animation (as every calculation is only frame based, I might have 
to bring in a simulation level so the lines get more consistent over time
-Still too many gaps in the silhouette (I might have to bring the splines into 
screen space and connect them there)

This is how far I got right now. The animation down below is in some cases 
still very jumpy.

http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/

It is a work in progress and maybe as I am not a real programmer, some things 
might have been done not very efficiently, but I appreciate any comments you 
have. Even the ones where you say "why did you do it like this, there is a 
button which does all that already" :-)

Thanks
Jakob
--------------------------
jakob schindegger
perceptual activist since 1993
www.fakob.com
trondheim / norway / europe
+47 939 73 491

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