Hi there! May I introduce myself shortly. My name is Jakob Schindegger and I am a motion graphics designer who likes to develope new looks and also likes to code (still on a low level though)
I was always interested in NPR Rendering, especially silhouette edge drawing. So I took on the challenge, working with ICE and programming a custom ICE Node. I have developed an ICE Compound generating at first just particles along the silhouette of an object, orienting along the outline and towards the camera. As a next step I tried to generate as few splines as possible on the outline. To be eventually able to smoothen these splines and also to generate some more turbulized overlaying ones to simulate a hand drawn (with strokes) / animated object. As soon as I have cleaned up the compound and made it a bit more efficient I will upload it. Problems I still have: -Performance -Jumpiness in Animation (as every calculation is only frame based, I might have to bring in a simulation level so the lines get more consistent over time -Still too many gaps in the silhouette (I might have to bring the splines into screen space and connect them there) This is how far I got right now. The animation down below is in some cases still very jumpy. http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/ It is a work in progress and maybe as I am not a real programmer, some things might have been done not very efficiently, but I appreciate any comments you have. Even the ones where you say "why did you do it like this, there is a button which does all that already" :-) Thanks Jakob -------------------------- jakob schindegger perceptual activist since 1993 www.fakob.com trondheim / norway / europe +47 939 73 491

