Jakob, I´d love to try your ICE compound with this:
https://vimeo.com/76961204
It´s a recent project of mine and I was wondering what other parameters I´d 
need to config
correctly before the "right" npr arrives for this style.

I´d gladly provide you the head of the model so you can toy around with your 
compound.

Regards.
David.





On Tuesday, October 15, 2013 11:38 AM, Stefan Kubicek <[email protected]> 
wrote:
 
Welcome to the list Jakob!

That looks promising, I've been playing with the very same idea for over two 
years now but never had a production to actually use it on, hence no time to 
develop it past the concept stage. Good luck sorting out the ramaining issues, 
I'm looking forward to the first public version :-)

Stefan


> Hi there!
>
> May I introduce myself shortly. My name is Jakob Schindegger and I am a 
> motion graphics designer who likes to develope new looks and also likes to 
> code (still on a low level though)
>
> I was always interested in NPR Rendering, especially silhouette edge drawing. 
> So I took on the challenge, working with ICE and programming a custom ICE 
> Node.
>
> I have developed an ICE Compound generating at first just particles along the 
> silhouette of an object, orienting along the outline and towards the camera.
> As a next step I tried to generate as few splines as possible on the outline.
> To be eventually able to smoothen these splines and also to generate some 
> more turbulized overlaying ones to simulate a hand drawn (with strokes) / 
> animated object.
>
> As soon as I have cleaned up the compound and made it a bit more efficient I 
> will upload it.
>
> Problems I still have:
> -Performance
> -Jumpiness in Animation (as every calculation is only frame based, I might 
> have to bring in a simulation level so the lines get more consistent over time
> -Still too many gaps in the silhouette (I might have to bring the splines 
> into screen space and connect them there)
>
> This is how far I got right now. The animation down below is in some cases 
> still very jumpy.
>
> http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/
>
> It is a work in progress and maybe as I am not a real programmer, some things 
> might have been done not very efficiently, but I appreciate any comments you 
> have. Even the ones where you say "why did you do it like this, there is a 
> button which does all that already" :-)
>
> Thanks
> Jakob
> --------------------------
> jakob schindegger
> perceptual activist since 1993
> www.fakob.com
> trondheim / norway / europe
> +47 939 73 491
>


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