Of course I meant one third of the costs for every tool, not three. And I
used "thirds" as a term incorrectly. It was lost in translation. Sorry about
that.

 

sven  

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Sven Constable
Sent: Tuesday, October 15, 2013 10:33 PM
To: [email protected]
Subject: RE: Autodesk´s Sales model

 

uhm, isn't he idea behind this model to cut any development costs by three
thirds in particular and sell all three as one package for a higher price?
And make it sound a good deal because costumers will get three tools instead
of one even they don't need one or two of them? Maybe I do not comprehend
here.

From: [email protected]
[mailto:[email protected]] On Behalf Of Daniel
Brassard
Sent: Tuesday, October 15, 2013 9:16 PM
To: [email protected]
Subject: Re: Autodesk´s Sales model

 

It is this article and the current Softimage cross-grade offer that make me
decide to take the jump to the Ultimate Suite. I am glad I did, I can now
test plugins and shaders on the three platforms and do other things as well.
And enough money left for some nice plugins or apps too.

 

AD may have a smart thing going here, let's see what the future bring.

 

On Tue, Oct 15, 2013 at 2:12 PM, Alan Fregtman <[email protected]>
wrote:

Did you read the whole thing?

 

>From the article:

"The plan is to shift customers away from single product purchases toward
suites, and to move from buying perpetual licenses to acquiring software on
long-term subscription or short-term rental."

 

 

On Tue, Oct 15, 2013 at 1:56 PM, David Rivera
<[email protected]> wrote:

I came across this link:

http://gfxspeak.com/2013/10/02/autodesk-sales-strategy-includes-discontinuin
g-upgrade-purchases/

 

So what happened to the "rental" sales model?

 

David R.

 

 

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