if you are emitting particles on the mesh, getting point velocity of the emit location is easy. no need to duplicate any geo or do frame offsets.
On Wed, Oct 23, 2013 at 7:54 AM, Andi Farhall <[email protected]> wrote: > i did this for a lucozade job where a dancer was emitting stuff based on > his motion. I used a duplicate frame with a one frame offset to get a basic > velocity and just set the weightmap value with that, using a rescale node > and a scalar curve node to give a bit more control. > > A> > >

