to a degree, you can get around that, by plugging a gradient into a gradient (ad infinitum). so if you have a simple B/W gradient at first, plug it into one which goes from B>W>B>W>B>W>B>W again into one which goes from B>W>B>W>B>W>B>W you will end up with some very fine detail high contrast lines. Chain as many B/W gradients as you want like that, and as the very last one only, use a color gradient. When you use a procedural as the source rather than a gradient, it gets interesting. This combined with UV distortion can really get some more detail and richness than the simple procedural provides... This said, a few more out of the box procedurals would be very welcome. They haven’t received any development love since the stone age.
From: adrian wyer Sent: Wednesday, October 23, 2013 11:33 AM To: [email protected] Subject: RE: wood preset maybe it's too early in the morning for me, but care to share how to achieve the modulo/gradient effect with example images? or a step by step... always hated the fact that we cant have more than 8 markers in a gradient! -------------------------------------------------------------------------------- From: [email protected] [mailto:[email protected]] On Behalf Of Schoenberger Sent: 22 October 2013 19:38 To: [email protected] Subject: RE: wood preset The wood shader in SI is not very good and has issues. Just put it on a cube and remove the distortion. Then you see what I mean. It look slike multiple added blocks. But you could still re-create such a shader. Actually imagine real wood. A cylinder gradient scalar, multiplied by 50 (years), modulus 0-1 (to get repeating 0-1 for every year) and piped into a color gradient mixer. Then some texture coordinate distortions on the whole thing. A bit global over all and some local dots. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night ------------------------------------------------------------------------------ From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Tuesday, October 22, 2013 11:28 AM To: [email protected] Subject: Re: wood preset Well I'm just trying to create a fairly straight forward mahogany type wood texture using the built in soft textures, which in theory should be easy enough. But It's not looking so good. I'm just wondering if maybe the base wood texture is just too weird and not anywhere enough actually like real wood. On 22 October 2013 10:20, Cristobal Infante <[email protected]> wrote: or have you tried http://www.surfacemimic.com ? On 22 October 2013 09:59, Chris Marshall <[email protected]> wrote: Yeah I'm not very close with this. This Maya setup looks pretty good so I guess if I can follow the steps in that then maybe I could get something that looks half decent. I'll also have a look at the BA shaders again. Cheers On 21 October 2013 22:40, gareth bell <[email protected]> wrote: Might be able to get something half-decent with this..... http://www.pixelophy.com/?p=105 ------------------------------------------------------------------------------ From: [email protected] To: [email protected] Subject: RE: wood preset Date: Mon, 21 Oct 2013 23:07:50 +0200 How close are you? And what kind of shape? For a base texture, you could use this: http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg The old shader should still work with the latest MRay version. (And I assume you had bought a license some years ago) The old textures are only available in low resolution. If you have a large planar area, you could see the tiles.. But if the surface is not planar, there are no visible tiles: http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night ---------------------------------------------------------------------------- From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Monday, October 21, 2013 1:29 PM To: [email protected] Subject: Re: wood preset I'll buy you a beer On 21 October 2013 12:17, Chris Marshall <[email protected]> wrote: Hi All, Anyone managed to create a decent procedural wood material using the standard render tree nodes? I need something that looks like antique furniture wood. Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -------------------------------------------------------------------------------- No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3426 / Virus Database: 3222/6773 - Release Date: 10/22/13

