You got anything like this already setup?
On 23 October 2013 18:37, <[email protected]> wrote: > **** > to a degree, you can get around that, by plugging a gradient into a > gradient (ad infinitum). > so if you have a simple B/W gradient at first, plug it into one which goes > from B>W>B>W>B>W>B>W again into one which goes from B>W>B>W>B>W>B>W you > will end up with some very fine detail high contrast lines. Chain as many > B/W gradients as you want like that, and as the very last one only, use a > color gradient. > When you use a procedural as the source rather than a gradient, it gets > interesting. This combined with UV distortion can really get some more > detail and richness than the simple procedural provides... > This said, a few more out of the box procedurals would be very welcome. > They haven’t received any development love since the stone age. > > *From:* adrian wyer <[email protected]> > *Sent:* Wednesday, October 23, 2013 11:33 AM > *To:* [email protected] > *Subject:* RE: wood preset > > > maybe it's too early in the morning for me, but care to share how to > achieve the modulo/gradient effect with example images? or a step by step... > **** > > **** > > always hated the fact that we cant have more than 8 markers in a gradient! > **** > > **** > ------------------------------ > > *From:* **[email protected]** [mailto:** > [email protected]**] *On Behalf Of *Schoenberger > *Sent:* 22 October 2013 19:38 > *To:* **[email protected]** > *Subject:* RE: wood preset**** > > **** > > The wood shader in SI is not very good and has issues.**** > > Just put it on a cube and remove the distortion. Then you see what I mean. > It look slike multiple added blocks.**** > > But you could still re-create such a shader. **** > > **** > > Actually imagine real wood. **** > > A cylinder gradient scalar, multiplied by 50 (years), modulus 0-1 (to get > repeating 0-1 for every year) and piped into a color gradient mixer.**** > > Then some texture coordinate distortions on the whole thing. A bit global > over all and some local dots.**** > > **** > > **** > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night**** > > **** > > **** > ------------------------------ > > *From:* **[email protected]** [mailto:** > [email protected]**] *On Behalf Of *Chris Marshall > *Sent:* Tuesday, October 22, 2013 11:28 AM > *To:* **[email protected]** > *Subject:* Re: wood preset**** > > Well I'm just trying to create a fairly straight forward mahogany type > wood texture using the built in soft textures, which in theory should be > easy enough. But It's not looking so good. I'm just wondering if maybe the > base wood texture is just too weird and not anywhere enough actually like > real wood. **** > > **** > > **** > > On 22 October 2013 10:20, Cristobal Infante <[email protected]> wrote:**** > > or have you tried http://www.surfacemimic.com ? **** > > **** > > **** > > **** > > On 22 October 2013 09:59, Chris Marshall <[email protected]> > wrote:**** > > Yeah I'm not very close with this. This Maya setup looks pretty good so I > guess if I can follow the steps in that then maybe I could get something > that looks half decent. **** > > I'll also have a look at the BA shaders again.**** > > Cheers**** > > **** > > **** > > On 21 October 2013 22:40, gareth bell <[email protected]> wrote:**** > > Might be able to get something half-decent with this..... > > http://www.pixelophy.com/?p=105 > > **** > ------------------------------ > > From: [email protected] > To: [email protected] > Subject: RE: wood preset > Date: Mon, 21 Oct 2013 23:07:50 +0200 **** > > **** > > How close are you?**** > > And what kind of shape?**** > > **** > > **** > > For a base texture, you could use this:**** > > http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg*** > * > > The old shader should still work with the latest MRay version.**** > > (And I assume you had bought a license some years ago)**** > > **** > > The old textures are only available in low resolution. If you have a large > planar area, you could see the tiles..**** > > But if the surface is not planar, there are no visible tiles:**** > > http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg** > ** > > **** > > **** > > **** > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night**** > > **** > > **** > ------------------------------ > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Chris Marshall > *Sent:* Monday, October 21, 2013 1:29 PM > *To:* [email protected] > *Subject:* Re: wood preset**** > > I'll buy you a beer**** > > **** > > On 21 October 2013 12:17, Chris Marshall <[email protected]> > wrote:**** > > Hi All, **** > > Anyone managed to create a decent procedural wood material using the > standard render tree nodes? I need something that looks like antique > furniture wood.**** > > **** > > Thanks**** > > Chris**** > > > **** > > **** > > -- **** > > **** > > Chris Marshall**** > > Mint Motion Limited**** > > 029 20 37 27 57**** > > 07730 533 115**** > > www.mintmotion.co.uk**** > > **** > > > > **** > > **** > > -- **** > > **** > > Chris Marshall**** > > Mint Motion Limited**** > > 029 20 37 27 57**** > > 07730 533 115**** > > www.mintmotion.co.uk**** > > **** > > > > **** > > **** > > -- **** > > **** > > Chris Marshall**** > > Mint Motion Limited**** > > 029 20 37 27 57**** > > 07730 533 115**** > > www.mintmotion.co.uk**** > > **** > > **** > > > > **** > > **** > > -- **** > > **** > > Chris Marshall**** > > Mint Motion Limited**** > > 029 20 37 27 57**** > > 07730 533 115**** > > www.mintmotion.co.uk**** > > **** > > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.3426 / Virus Database: 3222/6773 - Release Date: 10/22/13* > *** > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

