You got anything like this already setup?

On 23 October 2013 18:37, <[email protected]> wrote:

> ****
>  to a degree, you can get around that, by plugging a gradient into a
> gradient (ad infinitum).
> so if you have a simple B/W gradient at first, plug it into one which goes
> from B>W>B>W>B>W>B>W again into one which goes from B>W>B>W>B>W>B>W you
> will end up with some very fine detail high contrast lines. Chain as many
> B/W gradients as you want like that, and as the very last one only, use a
> color gradient.
> When you use a procedural as the source rather than a gradient, it gets
> interesting. This combined with UV distortion can really get some more
> detail and richness than the simple procedural provides...
> This said, a few more out of the box procedurals would be very welcome.
> They haven’t received any development love since the stone age.
>
>  *From:* adrian wyer <[email protected]>
> *Sent:* Wednesday, October 23, 2013 11:33 AM
> *To:* [email protected]
> *Subject:* RE: wood preset
>
>
> maybe it's too early in the morning for me, but care to share how to
> achieve the modulo/gradient effect with example images? or a step by step...
> ****
>
> ****
>
> always hated the fact that we cant have more than 8 markers in a gradient!
> ****
>
> ****
>  ------------------------------
>
> *From:* **[email protected]** [mailto:**
> [email protected]**] *On Behalf Of *Schoenberger
> *Sent:* 22 October 2013 19:38
> *To:* **[email protected]**
> *Subject:* RE: wood preset****
>
> ****
>
> The wood shader in SI is not very good and has issues.****
>
> Just put it on a cube and remove the distortion. Then you see what I mean.
> It look slike multiple added blocks.****
>
> But you could still re-create such a shader. ****
>
>  ****
>
> Actually imagine real wood. ****
>
> A cylinder gradient scalar, multiplied by 50 (years), modulus 0-1 (to get
> repeating 0-1 for every year) and piped into a color gradient mixer.****
>
> Then some texture coordinate distortions on the whole thing. A bit global
> over all and some local dots.****
>
>  ****
>
>  ****
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night****
>
>  ****
>
> ****
>  ------------------------------
>
> *From:* **[email protected]** [mailto:**
> [email protected]**] *On Behalf Of *Chris Marshall
> *Sent:* Tuesday, October 22, 2013 11:28 AM
> *To:* **[email protected]**
> *Subject:* Re: wood preset****
>
> Well I'm just trying to create a fairly straight forward mahogany type
> wood texture using the built in soft textures, which in theory should be
> easy enough. But It's not looking so good. I'm just wondering if maybe the
> base wood texture is just too weird and not anywhere enough actually like
> real wood. ****
>
> ****
>
> ****
>
> On 22 October 2013 10:20, Cristobal Infante <[email protected]> wrote:****
>
> or have you tried http://www.surfacemimic.com ? ****
>
> ****
>
> ****
>
> ****
>
> On 22 October 2013 09:59, Chris Marshall <[email protected]>
> wrote:****
>
> Yeah I'm not very close with this. This Maya setup looks pretty good so I
> guess if I can follow the steps in that then maybe I could get something
> that looks half decent. ****
>
> I'll also have a look at the BA shaders again.****
>
> Cheers****
>
> ****
>
> ****
>
> On 21 October 2013 22:40, gareth bell <[email protected]> wrote:****
>
> Might be able to get something half-decent with this.....
>
> http://www.pixelophy.com/?p=105
>
> ****
>  ------------------------------
>
> From: [email protected]
> To: [email protected]
> Subject: RE: wood preset
> Date: Mon, 21 Oct 2013 23:07:50 +0200 ****
>
> ****
>
> How close are you?****
>
> And what kind of shape?****
>
>  ****
>
>  ****
>
> For a base texture, you could use this:****
>
> http://www.binaryalchemy.de/develop/shd_vol/img/3d_library_overview.jpg***
> *
>
> The old shader should still work with the latest MRay version.****
>
> (And I assume you had bought a license some years ago)****
>
>  ****
>
> The old textures are only available in low resolution. If you have a large
> planar area, you could see the tiles..****
>
> But if the surface is not planar, there are no visible tiles:****
>
> http://www.binaryalchemy.de/develop/shd_vol/img_prod/nachkommen_baum.jpg**
> **
>
>  ****
>
>  ****
>
>  ****
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night****
>
>  ****
>
> ****
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Chris Marshall
> *Sent:* Monday, October 21, 2013 1:29 PM
> *To:* [email protected]
> *Subject:* Re: wood preset****
>
> I'll buy you a beer****
>
> ****
>
> On 21 October 2013 12:17, Chris Marshall <[email protected]>
> wrote:****
>
> Hi All, ****
>
> Anyone managed to create a decent procedural wood material using the
> standard render tree nodes? I need something that looks like antique
> furniture wood.****
>
> ****
>
> Thanks****
>
> Chris****
>
>
> ****
>
> ****
>
> -- ****
>
> ****
>
> Chris Marshall****
>
> Mint Motion Limited****
>
> 029 20 37 27 57****
>
> 07730 533 115****
>
> www.mintmotion.co.uk****
>
> ****
>
>
>
> ****
>
> ****
>
> -- ****
>
> ****
>
> Chris Marshall****
>
> Mint Motion Limited****
>
> 029 20 37 27 57****
>
> 07730 533 115****
>
> www.mintmotion.co.uk****
>
> ****
>
>
>
> ****
>
> ****
>
> -- ****
>
> ****
>
> Chris Marshall****
>
> Mint Motion Limited****
>
> 029 20 37 27 57****
>
> 07730 533 115****
>
> www.mintmotion.co.uk****
>
> ****
>
> ****
>
>
>
> ****
>
> ****
>
> -- ****
>
> ****
>
> Chris Marshall****
>
> Mint Motion Limited****
>
> 029 20 37 27 57****
>
> 07730 533 115****
>
> www.mintmotion.co.uk****
>
> ****
>
>  ------------------------------
>
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>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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