does it help if you move the objects at the first frame of the sim, rather than somewhere else along the timeline?
On Thu, Oct 24, 2013 at 7:55 AM, Paul Griswold < [email protected]> wrote: > It seems to be related to physX. If I try to move a null, it's fine. But > any object that is part of the simulation - whether or not simulation is > active or not - crashes Softimage. > > Maybe it's an nVidia driver issue.. > > > > On Thu, Oct 24, 2013 at 10:44 AM, Simon Reeves <[email protected]>wrote: > >> bloody clients >> >> >> >> Simon Reeves >> London, UK >> *[email protected]* >> *www.simonreeves.com* >> * >> * >> >> >> On 24 October 2013 15:31, Paul Griswold < >> [email protected]> wrote: >> >>> Yep - running the script crashes Soft as well. The good news is, at >>> least with this crash I was able to submit a crash report. If anyone on >>> the dev team is here, it's: >>> *CER_86953364* >>> * >>> * >>> * >>> * >>> >>> >>> >>> >>> On Thu, Oct 24, 2013 at 10:05 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] >>> <[email protected]> wrote: >>> >>>> Do you get the same result if you move an object via command line or >>>> script editor?**** >>>> >>>> ** ** >>>> >>>> This will nudge the selected object by 1 unit in X from its current >>>> position: **** >>>> >>>> Application.Translate("", 1, 0, 0, "siRelative", "siGlobal", "siObj", >>>> "siXYZ", "", "", "siXYZ", "", "", "", "", "", "", 0, "")**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> This will set the object to X=1,Y=0, Z=0:**** >>>> >>>> Application.Translate("", 1, 0, 0, "siAbsolute", "siGlobal", "siObj", >>>> "siXYZ", "", "", "siXYZ", "", "", "", "", "", "", 0, "")**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> Testing it in this way will possibly tell you if the error is at the >>>> interface level or something much deeper such as the transformation matrix. >>>> **** >>>> >>>> ** ** >>>> >>>> --**** >>>> >>>> Joey Ponthieux**** >>>> >>>> LaRC Information Technology Enhanced Services (LITES)**** >>>> >>>> Mymic Technical Services**** >>>> >>>> NASA Langley Research Center**** >>>> >>>> __________________________________________________**** >>>> >>>> Opinions stated here-in are strictly those of the author and do not *** >>>> * >>>> >>>> represent the opinions of NASA or any other party.**** >>>> >>>> ** ** >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Paul Griswold >>>> *Sent:* Thursday, October 24, 2013 9:51 AM >>>> *To:* [email protected] >>>> *Subject:* I'd like to punch Softimage in the face today**** >>>> >>>> ** ** >>>> >>>> I'm working under a tight deadline in 2014 SP2. Doing an animation >>>> that involves physX simulation, which I know virtually nothing about. >>>> Client has been loving everything so far, then we have the dreaded >>>> conference call when they have a list of "little tweaks", none of which are >>>> little.**** >>>> >>>> ** ** >>>> >>>> Today I come to the office at 5am, load my scene and start to try to >>>> make the tweaks. The moment I try to use translate, scale or rotate on >>>> anything in my scene - BAM, Softimage crashes.**** >>>> >>>> ** ** >>>> >>>> Reboot the machine - same thing. Run "runonce.bat" - same thing. >>>> Delete the Softimage 2014 SP2 folder from my User profile - same thing. >>>> Disable physX - same thing.**** >>>> >>>> ** ** >>>> >>>> Merge the scene into a new one.... same thing.**** >>>> >>>> ** ** >>>> >>>> WTF???**** >>>> >>>> ** ** >>>> >>>> There's no crash dump, no attempt at recovery - just Autodesk Softimage >>>> 2014 has stopped working.**** >>>> >>>> ** ** >>>> >>>> The only option I can find is to go back to a version of the scene >>>> prior to physX being applied.**** >>>> >>>> ** ** >>>> >>>> Stuff like this makes me want to throw my system out the window & >>>> become Amish.**** >>>> >>>> ** ** >>>> >>>> -Paul**** >>>> >>>> ** ** >>>> >>> >>> >> >

