does it help if you move the objects at the first frame of the sim, rather
than somewhere else along the timeline?


On Thu, Oct 24, 2013 at 7:55 AM, Paul Griswold <
[email protected]> wrote:

> It seems to be related to physX.  If I try to move a null, it's fine.  But
> any object that is part of the simulation - whether or not simulation is
> active or not - crashes Softimage.
>
> Maybe it's an nVidia driver issue..
>
>
>
> On Thu, Oct 24, 2013 at 10:44 AM, Simon Reeves <[email protected]>wrote:
>
>> bloody clients
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *[email protected]*
>> *www.simonreeves.com*
>> *
>> *
>>
>>
>> On 24 October 2013 15:31, Paul Griswold <
>> [email protected]> wrote:
>>
>>> Yep - running the script crashes Soft as well.  The good news is, at
>>> least with this crash I was able to submit a crash report.  If anyone on
>>> the dev team is here, it's:
>>> *CER_86953364*
>>> *
>>> *
>>> *
>>> *
>>>
>>>
>>>
>>>
>>> On Thu, Oct 24, 2013 at 10:05 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
>>> <[email protected]> wrote:
>>>
>>>>  Do you get the same result if you move an object via command line or
>>>> script editor?****
>>>>
>>>> ** **
>>>>
>>>> This will nudge the selected object by 1 unit in X from its current
>>>> position: ****
>>>>
>>>> Application.Translate("", 1, 0, 0, "siRelative", "siGlobal", "siObj",
>>>> "siXYZ", "", "", "siXYZ", "", "", "", "", "", "", 0, "")****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> This will set the object to X=1,Y=0, Z=0:****
>>>>
>>>> Application.Translate("", 1, 0, 0, "siAbsolute", "siGlobal", "siObj",
>>>> "siXYZ", "", "", "siXYZ", "", "", "", "", "", "", 0, "")****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> Testing it in this way will possibly tell you if the error is at the
>>>> interface level or something much deeper such as the transformation matrix.
>>>> ****
>>>>
>>>> ** **
>>>>
>>>> --****
>>>>
>>>> Joey Ponthieux****
>>>>
>>>> LaRC Information Technology Enhanced Services (LITES)****
>>>>
>>>> Mymic Technical Services****
>>>>
>>>> NASA Langley Research Center****
>>>>
>>>> __________________________________________________****
>>>>
>>>> Opinions stated here-in are strictly those of the author and do not ***
>>>> *
>>>>
>>>> represent the opinions of NASA or any other party.****
>>>>
>>>> ** **
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Paul Griswold
>>>> *Sent:* Thursday, October 24, 2013 9:51 AM
>>>> *To:* [email protected]
>>>> *Subject:* I'd like to punch Softimage in the face today****
>>>>
>>>> ** **
>>>>
>>>> I'm working under a tight deadline in 2014 SP2.  Doing an animation
>>>> that involves physX simulation, which I know virtually nothing about.
>>>>  Client has been loving everything so far, then we have the dreaded
>>>> conference call when they have a list of "little tweaks", none of which are
>>>> little.****
>>>>
>>>> ** **
>>>>
>>>> Today I come to the office at 5am, load my scene and start to try to
>>>> make the tweaks.  The moment I try to use translate, scale or rotate on
>>>> anything in my scene - BAM, Softimage crashes.****
>>>>
>>>> ** **
>>>>
>>>> Reboot the machine - same thing.  Run "runonce.bat" - same thing.
>>>>  Delete the Softimage 2014 SP2 folder from my User profile - same thing.
>>>>  Disable physX - same thing.****
>>>>
>>>> ** **
>>>>
>>>> Merge the scene into a new one.... same thing.****
>>>>
>>>> ** **
>>>>
>>>> WTF???****
>>>>
>>>> ** **
>>>>
>>>> There's no crash dump, no attempt at recovery - just Autodesk Softimage
>>>> 2014 has stopped working.****
>>>>
>>>> ** **
>>>>
>>>> The only option I can find is to go back to a version of the scene
>>>> prior to physX being applied.****
>>>>
>>>> ** **
>>>>
>>>> Stuff like this makes me want to throw my system out the window &
>>>> become Amish.****
>>>>
>>>> ** **
>>>>
>>>> -Paul****
>>>>
>>>> ** **
>>>>
>>>
>>>
>>
>

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