I've got a gtx680 and 470 in the same machine.  It seems like it was defaulting 
to the 470 so I forced physX to use the 680 and haven't had an issue since.

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On Thu, Oct 24, 2013 at 8:09 PM, Chris Chia <[email protected]>
wrote:

> Must be a nvidia issue. What's the other card model?
> And don't punch Softimage ;) Not its fault. 
> Chris
> On 25 Oct, 2013, at 1:04 AM, Paul Griswold 
> <[email protected]> wrote:
>> Thanks guys!
>> 
>> I possibly have solved it (at least it's not crashing).  I have 2 nVidia 
>> cards & physX was set to auto in the nVidia control panel.  I specified my 
>> GTX 680 and that seems to have fixed it for now.
>> 
>> -Paul
>> 
>> 
>> 
>> On Thu, Oct 24, 2013 at 12:11 PM, Greg Punchatz <[email protected]> wrote:
>> Look for an extra environment in the       MCP explorer 
>> ..MCP>Select>Explore>Enviroments.
>> 
>> I have seen a glitch like this many years ago and somehow there were extra 
>> simulation environments in the scene for some unknown reason. 
>> Greg Punchatz
>> Sr. Creative Director
>> Janimation
>> 214.823.7760
>> www.janimation.com
>> On 10/24/2013 10:52 AM, olivier jeannel wrote:
>>> I was about to say this as well. Save at frame 1. Mute all your viewport 
>>> before opening. 
>>> I had the same issue lately with Momentum (Supressing the whole       
>>> simulation re-made the scene stable) (though, in your case it could be 
>>> different reasons of course). 
>>> You could save your icetree in a big compound, delete your environments, 
>>> save your scene (without any sim) and re-past your       compounds in fresh 
>>> new pointclouds. 
>>> 
>>> I just hate when SI does this... 
>>> 
>>> 
>>> Le 24/10/2013 17:40, Luc-Eric Rousseau a écrit : 
>>>> I'm pretty sure he tired merging. in anycase, whatever you do try to 
>>>> be at frame 1 when you do it. there could be issues if you are not 
>>>> 
>>>> On Thu, Oct 24, 2013 at 11:20 AM, David Barosin <[email protected]> 
>>>> wrote: 
>>>>> merge the scene rather than load it.  It might give you a fresh sim 
>>>>> environment 
>>>> 
>>> 
>>> 
>> 
>> 

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