I've got a gtx680 and 470 in the same machine. It seems like it was defaulting to the 470 so I forced physX to use the 680 and haven't had an issue since.
— Sent from Mailbox for iPhone On Thu, Oct 24, 2013 at 8:09 PM, Chris Chia <[email protected]> wrote: > Must be a nvidia issue. What's the other card model? > And don't punch Softimage ;) Not its fault. > Chris > On 25 Oct, 2013, at 1:04 AM, Paul Griswold > <[email protected]> wrote: >> Thanks guys! >> >> I possibly have solved it (at least it's not crashing). I have 2 nVidia >> cards & physX was set to auto in the nVidia control panel. I specified my >> GTX 680 and that seems to have fixed it for now. >> >> -Paul >> >> >> >> On Thu, Oct 24, 2013 at 12:11 PM, Greg Punchatz <[email protected]> wrote: >> Look for an extra environment in the MCP explorer >> ..MCP>Select>Explore>Enviroments. >> >> I have seen a glitch like this many years ago and somehow there were extra >> simulation environments in the scene for some unknown reason. >> Greg Punchatz >> Sr. Creative Director >> Janimation >> 214.823.7760 >> www.janimation.com >> On 10/24/2013 10:52 AM, olivier jeannel wrote: >>> I was about to say this as well. Save at frame 1. Mute all your viewport >>> before opening. >>> I had the same issue lately with Momentum (Supressing the whole >>> simulation re-made the scene stable) (though, in your case it could be >>> different reasons of course). >>> You could save your icetree in a big compound, delete your environments, >>> save your scene (without any sim) and re-past your compounds in fresh >>> new pointclouds. >>> >>> I just hate when SI does this... >>> >>> >>> Le 24/10/2013 17:40, Luc-Eric Rousseau a écrit : >>>> I'm pretty sure he tired merging. in anycase, whatever you do try to >>>> be at frame 1 when you do it. there could be issues if you are not >>>> >>>> On Thu, Oct 24, 2013 at 11:20 AM, David Barosin <[email protected]> >>>> wrote: >>>>> merge the scene rather than load it. It might give you a fresh sim >>>>> environment >>>> >>> >>> >> >>

