Don't know if you have the option but you can use Plot>shape on the point 
cached mesh .
I then tested Cage and that worked, GATOR also worked even when frozen .

-manny


From: [email protected] 
[mailto:[email protected]] On Behalf Of Sergio Mucino
Sent: Tuesday, October 29, 2013 4:32 PM
To: [email protected]
Subject: Re: Equivalent to Maya's Wrap Deformer...

Thanks Manny. Earlier in the thread I explained why GATOR won't work for me in 
this case. Thanks anyway!

[cid:[email protected]]

On 29/10/2013 4:24 PM, Manny Papamanos wrote:

Don't mean to hijack.

>From my tests on an envelope using extract then using those extracted polys as 
>a cage, won't work.

Use the actual skin mesh instead or duplicate it and delete what you don't need 
and use that as a cage.



The solution I would use is to GATOR the mud to the char.

Merge all the mud if you want to have a single element.

Gator that to the character.

Freeze the GATOR op.



Gator is mostly practical because you will be dealing with 'weight deform' once 
frozen which is very fast.





Also, you can save alot of time by testing on a simple scenario first and not 
on the production sample.







Manny Papamanos

Product Support Specialist

Softimage and Motionbuilder



From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Jeremie Passerin

Sent: Tuesday, October 29, 2013 4:11 PM

To: softimage

Subject: Re: Equivalent to Maya's Wrap Deformer...



Hi Steven,



Well this is something I have created recently so maybe I haven't spotted the 
issues you're talking about.

Though, I remember Enoch mentioning that the ICECageDeform wasn't working in 
2010 but does in 2013. So maybe something has been fixed.



My version use a similar approach, I simplified a little bit and added blend 
and scale support.



Jeremie





On 29 October 2013 12:55, Steven Caron 
<[email protected]<mailto:[email protected]><mailto:[email protected]><mailto:[email protected]>>
 wrote:

you might be able to skip the 'extraction' step because ICE might be faster.





On Tue, Oct 29, 2013 at 12:49 PM, Sergio Mucino 
<[email protected]<mailto:[email protected]><mailto:[email protected]><mailto:[email protected]>>
 wrote:

Thanks a lot Jeremie! I'll give it a shot (I tried using the ICE Deform by Hull 
compound approach, but it's not working, very likely due to what David 
explained). Cheers!




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