If I'm understanding you correctly, then LK Skinner should solve your
problem.
You can get it on http://www.rray.de and http://www.leonardkoch.com
On Oct 29, 2013 5:07 PM, "Manny Papamanos" <[email protected]>
wrote:

> Don't know if you have the option but you can use Plot>shape on the point
> cached mesh .
> I then tested Cage and that worked, GATOR also worked even when frozen .
>
> -manny
>
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Sergio Mucino
> Sent: Tuesday, October 29, 2013 4:32 PM
> To: [email protected]
> Subject: Re: Equivalent to Maya's Wrap Deformer...
>
> Thanks Manny. Earlier in the thread I explained why GATOR won't work for
> me in this case. Thanks anyway!
>
> [cid:[email protected]]
>
> On 29/10/2013 4:24 PM, Manny Papamanos wrote:
>
> Don't mean to hijack.
>
> >From my tests on an envelope using extract then using those extracted
> polys as a cage, won't work.
>
> Use the actual skin mesh instead or duplicate it and delete what you don't
> need and use that as a cage.
>
>
>
> The solution I would use is to GATOR the mud to the char.
>
> Merge all the mud if you want to have a single element.
>
> Gator that to the character.
>
> Freeze the GATOR op.
>
>
>
> Gator is mostly practical because you will be dealing with 'weight deform'
> once frozen which is very fast.
>
>
>
>
>
> Also, you can save alot of time by testing on a simple scenario first and
> not on the production sample.
>
>
>
>
>
>
>
> Manny Papamanos
>
> Product Support Specialist
>
> Softimage and Motionbuilder
>
>
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]] On Behalf Of Jeremie Passerin
>
> Sent: Tuesday, October 29, 2013 4:11 PM
>
> To: softimage
>
> Subject: Re: Equivalent to Maya's Wrap Deformer...
>
>
>
> Hi Steven,
>
>
>
> Well this is something I have created recently so maybe I haven't spotted
> the issues you're talking about.
>
> Though, I remember Enoch mentioning that the ICECageDeform wasn't working
> in 2010 but does in 2013. So maybe something has been fixed.
>
>
>
> My version use a similar approach, I simplified a little bit and added
> blend and scale support.
>
>
>
> Jeremie
>
>
>
>
>
> On 29 October 2013 12:55, Steven Caron <[email protected]<mailto:
> [email protected]><mailto:[email protected]><mailto:[email protected]>>
> wrote:
>
> you might be able to skip the 'extraction' step because ICE might be
> faster.
>
>
>
>
>
> On Tue, Oct 29, 2013 at 12:49 PM, Sergio Mucino <[email protected]
> <mailto:[email protected]><mailto:[email protected]
> ><mailto:[email protected]>> wrote:
>
> Thanks a lot Jeremie! I'll give it a shot (I tried using the ICE Deform by
> Hull compound approach, but it's not working, very likely due to what David
> explained). Cheers!
>
>
>
>
>

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