Is there a particular reason you are reading the pointposition from a
custom operator and not from the ice tree which is supposed to have the
data ?


On Mon, Nov 4, 2013 at 6:48 PM, Mathias N <[email protected]> wrote:

> I have set up a custom operator that reads the point positions of a mesh
> and spits an array into a per-object ICEAttribute.
>
> For the most part this setup is working flawlessly, but it appears to be
> updating on a 1-frame delay.
>
> The custom operator is in the modeling stack, with the ICE tree that reads
> the attribute it creates in the animation stack.
>
> The operator itself is being evaluated, and logging to console confirms
> that it is generating the expected output, but when reading the same
> attribute in the ICE tree the values are from the previous evaluation
> rather than the current one.
>
> I had a go at deleting and re-creating the attribute on each update,
> hoping that it would counteract any caching that might be occurring, but it
> had no effect.
>
> Any Ideas? Is using a customer operator to write to ICEAttributes a no-no?
>
> Using Softimage 2013 SP1
>
>
>
>


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