Is there a particular reason you are reading the pointposition from a custom operator and not from the ice tree which is supposed to have the data ?
On Mon, Nov 4, 2013 at 6:48 PM, Mathias N <[email protected]> wrote: > I have set up a custom operator that reads the point positions of a mesh > and spits an array into a per-object ICEAttribute. > > For the most part this setup is working flawlessly, but it appears to be > updating on a 1-frame delay. > > The custom operator is in the modeling stack, with the ICE tree that reads > the attribute it creates in the animation stack. > > The operator itself is being evaluated, and logging to console confirms > that it is generating the expected output, but when reading the same > attribute in the ICE tree the values are from the previous evaluation > rather than the current one. > > I had a go at deleting and re-creating the attribute on each update, > hoping that it would counteract any caching that might be occurring, but it > had no effect. > > Any Ideas? Is using a customer operator to write to ICEAttributes a no-no? > > Using Softimage 2013 SP1 > > > > --

