Ok, I get it. Can you share how you are  pushing the data from the operator to 
ice tree ?

Sent from my iPhone

> On Nov 4, 2013, at 7:23 PM, Mathias N <[email protected]> wrote:
> 
> To be more specific, in addition to reading the point positions I also grab a 
> myriad of custom properties (userdatamaps and userdatablobs) which are 
> combined to generate the attribute data.
> 
> Seeing as the operator itself is evaluating correctly, I felt it best to use 
> a simplified example.
> 
> 
>> On Tue, Nov 5, 2013 at 1:15 AM, Alok Gandhi <[email protected]> 
>> wrote:
>> Is there a particular reason you are reading the pointposition from a custom 
>> operator and not from the ice tree which is supposed to have the data ?
>> 
>> 
>>> On Mon, Nov 4, 2013 at 6:48 PM, Mathias N <[email protected]> wrote:
>>> I have set up a custom operator that reads the point positions of a mesh 
>>> and spits an array into a per-object ICEAttribute.
>>> 
>>> For the most part this setup is working flawlessly, but it appears to be 
>>> updating on a 1-frame delay. 
>>> 
>>> The custom operator is in the modeling stack, with the ICE tree that reads 
>>> the attribute it creates in the animation stack.
>>> 
>>> The operator itself is being evaluated, and logging to console confirms 
>>> that it is generating the expected output, but when reading the same 
>>> attribute in the ICE tree the values are from the previous evaluation 
>>> rather than the current one.
>>> 
>>> I had a go at deleting and re-creating the attribute on each update, hoping 
>>> that it would counteract any caching that might be occurring, but it had no 
>>> effect.
>>> 
>>> Any Ideas? Is using a customer operator to write to ICEAttributes a no-no?
>>> 
>>> Using Softimage 2013 SP1
>> 
>> 
>> 
>> -- 
>> 
> 

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